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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit
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.. | ||
SCsub | ||
test_astar.cpp | ||
test_astar.h | ||
test_basis.cpp | ||
test_basis.h | ||
test_gdscript.cpp | ||
test_gdscript.h | ||
test_gui.cpp | ||
test_gui.h | ||
test_main.cpp | ||
test_main.h | ||
test_math.cpp | ||
test_math.h | ||
test_oa_hash_map.cpp | ||
test_oa_hash_map.h | ||
test_ordered_hash_map.cpp | ||
test_ordered_hash_map.h | ||
test_physics_2d.cpp | ||
test_physics_2d.h | ||
test_physics.cpp | ||
test_physics.h | ||
test_render.cpp | ||
test_render.h | ||
test_shader_lang.cpp | ||
test_shader_lang.h | ||
test_string.cpp | ||
test_string.h |