godot/scene/resources/space_2d.cpp
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00

66 lines
2.8 KiB
C++

/*************************************************************************/
/* space_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "space_2d.h"
RID Space2D::get_rid() const {
return space;
}
void Space2D::set_active(bool p_active) {
active = p_active;
Physics2DServer::get_singleton()->space_set_active(space, active);
}
bool Space2D::is_active() const {
return active;
}
void Space2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_active", "active"), &Space2D::set_active);
ClassDB::bind_method(D_METHOD("is_active"), &Space2D::is_active);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
}
Space2D::Space2D() {
active = false;
space = Physics2DServer::get_singleton()->space_create();
}
Space2D::~Space2D() {
Physics2DServer::get_singleton()->free(space);
}