godot/scene
Hugo Locurcio 92e9cca5be
Rename hint_aniso to hint_anisotropy in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
2021-12-10 17:41:17 +01:00
..
2d Merge pull request #51235 from AnilBK/awkward-funcs 2021-12-10 16:58:11 +01:00
3d VehicleWheel can now return the surface it's colliding with. 2021-12-10 13:22:02 +01:00
animation Merge pull request #55572 from aaronfranke/ci-double 2021-12-10 10:02:38 +01:00
audio Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
debugger Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
gui Merge pull request #55739 from Paulb23/text-edit-base-performance 2021-12-10 09:46:15 +01:00
main Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
resources Rename hint_aniso to hint_anisotropy in the shader language 2021-12-10 17:41:17 +01:00
property_utils.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
property_utils.h Unify determination of default property values 2021-11-07 15:27:47 +01:00
register_scene_types.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
register_scene_types.h Make default/project theme wait for modules before initializing 2021-11-30 19:09:29 +03:00
scene_string_names.cpp Add a constant StringName for RESET animation 2021-12-06 12:26:42 +01:00
scene_string_names.h Add a constant StringName for RESET animation 2021-12-06 12:26:42 +01:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00