godot/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Requests/Requests.cs
2020-06-15 21:29:16 +02:00

130 lines
2.8 KiB
C#

// ReSharper disable ClassNeverInstantiated.Global
// ReSharper disable UnusedMember.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
using Newtonsoft.Json;
namespace GodotTools.IdeMessaging.Requests
{
public abstract class Request
{
[JsonIgnore] public string Id { get; }
protected Request(string id)
{
Id = id;
}
}
public abstract class Response
{
[JsonIgnore] public MessageStatus Status { get; set; } = MessageStatus.Ok;
}
public sealed class CodeCompletionRequest : Request
{
public enum CompletionKind
{
InputActions = 0,
NodePaths,
ResourcePaths,
ScenePaths,
ShaderParams,
Signals,
ThemeColors,
ThemeConstants,
ThemeFonts,
ThemeStyles
}
public CompletionKind Kind { get; set; }
public string ScriptFile { get; set; }
public new const string Id = "CodeCompletion";
public CodeCompletionRequest() : base(Id)
{
}
}
public sealed class CodeCompletionResponse : Response
{
public CodeCompletionRequest.CompletionKind Kind;
public string ScriptFile { get; set; }
public string[] Suggestions { get; set; }
}
public sealed class PlayRequest : Request
{
public new const string Id = "Play";
public PlayRequest() : base(Id)
{
}
}
public sealed class PlayResponse : Response
{
}
public sealed class StopPlayRequest : Request
{
public new const string Id = "StopPlay";
public StopPlayRequest() : base(Id)
{
}
}
public sealed class StopPlayResponse : Response
{
}
public sealed class DebugPlayRequest : Request
{
public string DebuggerHost { get; set; }
public int DebuggerPort { get; set; }
public bool? BuildBeforePlaying { get; set; }
public new const string Id = "DebugPlay";
public DebugPlayRequest() : base(Id)
{
}
}
public sealed class DebugPlayResponse : Response
{
}
public sealed class OpenFileRequest : Request
{
public string File { get; set; }
public int? Line { get; set; }
public int? Column { get; set; }
public new const string Id = "OpenFile";
public OpenFileRequest() : base(Id)
{
}
}
public sealed class OpenFileResponse : Response
{
}
public sealed class ReloadScriptsRequest : Request
{
public new const string Id = "ReloadScripts";
public ReloadScriptsRequest() : base(Id)
{
}
}
public sealed class ReloadScriptsResponse : Response
{
}
}