godot/servers/native_menu.h

161 lines
8.9 KiB
C++

/**************************************************************************/
/* native_menu.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef NATIVE_MENU_H
#define NATIVE_MENU_H
#include "core/input/input.h"
#include "core/io/resource.h"
#include "core/os/os.h"
#include "core/variant/callable.h"
class Texture2D;
class NativeMenu : public Object {
GDCLASS(NativeMenu, Object)
static NativeMenu *singleton;
protected:
static void _bind_methods();
public:
_FORCE_INLINE_ static NativeMenu *get_singleton() {
return singleton;
}
enum Feature {
FEATURE_GLOBAL_MENU,
FEATURE_POPUP_MENU,
FEATURE_OPEN_CLOSE_CALLBACK,
FEATURE_HOVER_CALLBACK,
FEATURE_KEY_CALLBACK,
};
enum SystemMenus {
INVALID_MENU_ID,
MAIN_MENU_ID,
APPLICATION_MENU_ID,
WINDOW_MENU_ID,
HELP_MENU_ID,
DOCK_MENU_ID,
};
virtual bool has_feature(Feature p_feature) const;
virtual bool has_system_menu(SystemMenus p_menu_id) const;
virtual RID get_system_menu(SystemMenus p_menu_id) const;
virtual String get_system_menu_name(SystemMenus p_menu_id) const;
virtual RID create_menu();
virtual bool has_menu(const RID &p_rid) const;
virtual void free_menu(const RID &p_rid);
virtual Size2 get_size(const RID &p_rid) const;
virtual void popup(const RID &p_rid, const Vector2i &p_position);
virtual void set_interface_direction(const RID &p_rid, bool p_is_rtl);
virtual void set_popup_open_callback(const RID &p_rid, const Callable &p_callback);
virtual Callable get_popup_open_callback(const RID &p_rid) const;
virtual void set_popup_close_callback(const RID &p_rid, const Callable &p_callback);
virtual Callable get_popup_close_callback(const RID &p_rid) const;
virtual void set_minimum_width(const RID &p_rid, float p_width);
virtual float get_minimum_width(const RID &p_rid) const;
virtual int add_submenu_item(const RID &p_rid, const String &p_label, const RID &p_submenu_rid, const Variant &p_tag = Variant(), int p_index = -1);
virtual int add_item(const RID &p_rid, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
virtual int add_check_item(const RID &p_rid, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
virtual int add_icon_item(const RID &p_rid, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
virtual int add_icon_check_item(const RID &p_rid, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
virtual int add_radio_check_item(const RID &p_rid, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
virtual int add_icon_radio_check_item(const RID &p_rid, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
virtual int add_multistate_item(const RID &p_rid, const String &p_label, int p_max_states, int p_default_state, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
virtual int add_separator(const RID &p_rid, int p_index = -1);
virtual int find_item_index_with_text(const RID &p_rid, const String &p_text) const;
virtual int find_item_index_with_tag(const RID &p_rid, const Variant &p_tag) const;
virtual int find_item_index_with_submenu(const RID &p_rid, const RID &p_submenu_rid) const;
virtual bool is_item_checked(const RID &p_rid, int p_idx) const;
virtual bool is_item_checkable(const RID &p_rid, int p_idx) const;
virtual bool is_item_radio_checkable(const RID &p_rid, int p_idx) const;
virtual Callable get_item_callback(const RID &p_rid, int p_idx) const;
virtual Callable get_item_key_callback(const RID &p_rid, int p_idx) const;
virtual Variant get_item_tag(const RID &p_rid, int p_idx) const;
virtual String get_item_text(const RID &p_rid, int p_idx) const;
virtual RID get_item_submenu(const RID &p_rid, int p_idx) const;
virtual Key get_item_accelerator(const RID &p_rid, int p_idx) const;
virtual bool is_item_disabled(const RID &p_rid, int p_idx) const;
virtual bool is_item_hidden(const RID &p_rid, int p_idx) const;
virtual String get_item_tooltip(const RID &p_rid, int p_idx) const;
virtual int get_item_state(const RID &p_rid, int p_idx) const;
virtual int get_item_max_states(const RID &p_rid, int p_idx) const;
virtual Ref<Texture2D> get_item_icon(const RID &p_rid, int p_idx) const;
virtual int get_item_indentation_level(const RID &p_rid, int p_idx) const;
virtual void set_item_checked(const RID &p_rid, int p_idx, bool p_checked);
virtual void set_item_checkable(const RID &p_rid, int p_idx, bool p_checkable);
virtual void set_item_radio_checkable(const RID &p_rid, int p_idx, bool p_checkable);
virtual void set_item_callback(const RID &p_rid, int p_idx, const Callable &p_callback);
virtual void set_item_key_callback(const RID &p_rid, int p_idx, const Callable &p_key_callback);
virtual void set_item_hover_callbacks(const RID &p_rid, int p_idx, const Callable &p_callback);
virtual void set_item_tag(const RID &p_rid, int p_idx, const Variant &p_tag);
virtual void set_item_text(const RID &p_rid, int p_idx, const String &p_text);
virtual void set_item_submenu(const RID &p_rid, int p_idx, const RID &p_submenu_rid);
virtual void set_item_accelerator(const RID &p_rid, int p_idx, Key p_keycode);
virtual void set_item_disabled(const RID &p_rid, int p_idx, bool p_disabled);
virtual void set_item_hidden(const RID &p_rid, int p_idx, bool p_hidden);
virtual void set_item_tooltip(const RID &p_rid, int p_idx, const String &p_tooltip);
virtual void set_item_state(const RID &p_rid, int p_idx, int p_state);
virtual void set_item_max_states(const RID &p_rid, int p_idx, int p_max_states);
virtual void set_item_icon(const RID &p_rid, int p_idx, const Ref<Texture2D> &p_icon);
virtual void set_item_indentation_level(const RID &p_rid, int p_idx, int p_level);
virtual int get_item_count(const RID &p_rid) const;
virtual bool is_system_menu(const RID &p_rid) const;
virtual void remove_item(const RID &p_rid, int p_idx);
virtual void clear(const RID &p_rid);
NativeMenu() {
singleton = this;
}
~NativeMenu() {
singleton = nullptr;
}
};
VARIANT_ENUM_CAST(NativeMenu::Feature);
VARIANT_ENUM_CAST(NativeMenu::SystemMenus);
#endif // NATIVE_MENU_H