godot/platform
Fabio Alessandrelli 9336857132 Use default UDP ring buffer size of 65536 for clients
We should probably create a specific function for setting the
recv buffer anyway. UDP sockets does not need to bind (listen)
to be able to call recvfrom. This is especially useful for clients
who just call set_send_address and start communicating with a server.
2017-01-23 20:18:23 +01:00
..
android Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
bb10 Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
haiku Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
iphone Working on compile issues for iOS 2017-01-16 23:14:13 +11:00
javascript Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
osx Fix compile errors related to audio on OSX 2017-01-16 20:32:44 +11:00
server Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
uwp Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
windows Use default UDP ring buffer size of 65536 for clients 2017-01-23 20:18:23 +01:00
x11 Style: Various fixes to play nice with clang-format 2017-01-16 08:49:52 +01:00