godot/platform
Ibrahn Sahir 9344851b05 Fixed hang when segfaulting after OS object destroyed (OSX and X11)
The two POSIX style crash handlers (OSX and X11) now remove their signal
handlers when they are destroyed.
Additonally if they are called while no OS singleton is set, they will
simply abort(). This should not happen now that they remove themselves,
but if a future change seperates OS object and crash handler lifetimes,
this may be easier to report/debug than hanging on SIGSEGV.
2020-02-22 08:44:16 -05:00
..
android Fallback to the dummy audio driver if no other driver works 2019-12-19 10:16:01 -05:00
bb10 Update copyright statements to 2019 2019-06-04 11:41:49 +02:00
haiku Fallback to the dummy audio driver if no other driver works 2019-12-19 10:16:01 -05:00
iphone Update copyright statements to 2019 2019-06-04 11:41:49 +02:00
javascript Fallback to the dummy audio driver if no other driver works 2019-12-19 10:16:01 -05:00
osx Fixed hang when segfaulting after OS object destroyed (OSX and X11) 2020-02-22 08:44:16 -05:00
server Fallback to the dummy audio driver if no other driver works 2019-12-19 10:16:01 -05:00
windows Fallback to the dummy audio driver if no other driver works 2019-12-19 10:16:01 -05:00
winrt Fallback to the dummy audio driver if no other driver works 2019-12-19 10:16:01 -05:00
x11 Fixed hang when segfaulting after OS object destroyed (OSX and X11) 2020-02-22 08:44:16 -05:00