godot/scene
Juan Linietsky 2f32a75d2e Skeletons can now choose between using local or world coords for processing, fixes #26468 2019-03-03 12:24:00 -03:00
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2d Clean up and fix some situations where triangulation may fail, closes #26366 2019-03-02 12:04:24 -03:00
3d Skeletons can now choose between using local or world coords for processing, fixes #26468 2019-03-03 12:24:00 -03:00
animation Removed some prints 2019-03-02 12:15:48 -03:00
audio Fix AudioStreams::stop possibly causing a small noise 2019-02-17 11:20:10 -03:00
gui Fixed some crashers, closes #26393 2019-03-01 17:24:57 -03:00
main hide hdr and shadow_contact in gles2 2019-03-02 19:01:26 -08:00
resources Skeletons can now choose between using local or world coords for processing, fixes #26468 2019-03-03 12:24:00 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00
register_scene_types.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00