b5334d14f7
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
95 lines
4.6 KiB
C++
95 lines
4.6 KiB
C++
/*************************************************************************/
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/* font_adv.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef FONT_ADV_H
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#define FONT_ADV_H
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#include "servers/text_server.h"
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#include <hb.h>
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struct FontDataAdvanced {
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Map<String, bool> lang_support_overrides;
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Map<String, bool> script_support_overrides;
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bool valid = false;
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virtual void clear_cache() = 0;
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virtual Error load_from_file(const String &p_filename, int p_base_size) = 0;
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virtual Error load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) = 0;
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virtual float get_height(int p_size) const = 0;
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virtual float get_ascent(int p_size) const = 0;
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virtual float get_descent(int p_size) const = 0;
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virtual Dictionary get_feature_list() const { return Dictionary(); };
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virtual Dictionary get_variation_list() const { return Dictionary(); };
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virtual void set_variation(const String &p_name, double p_value){};
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virtual double get_variation(const String &p_name) const { return 0; };
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virtual float get_underline_position(int p_size) const = 0;
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virtual float get_underline_thickness(int p_size) const = 0;
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virtual void set_antialiased(bool p_antialiased) = 0;
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virtual bool get_antialiased() const = 0;
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virtual void set_hinting(TextServer::Hinting p_hinting) = 0;
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virtual TextServer::Hinting get_hinting() const = 0;
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virtual void set_distance_field_hint(bool p_distance_field) = 0;
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virtual bool get_distance_field_hint() const = 0;
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virtual void set_force_autohinter(bool p_enabeld) = 0;
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virtual bool get_force_autohinter() const = 0;
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virtual bool has_outline() const = 0;
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virtual float get_base_size() const = 0;
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virtual bool is_lang_supported(const String &p_lang) const { return false; };
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virtual bool is_script_supported(uint32_t p_script) const { return false; };
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virtual bool has_char(char32_t p_char) const = 0;
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virtual String get_supported_chars() const = 0;
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virtual float get_font_scale(int p_size) const { return 1.0f; };
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virtual hb_font_t *get_hb_handle(int p_size) = 0;
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virtual uint32_t get_glyph_index(char32_t p_char, char32_t p_variation_selector) const = 0;
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virtual Vector2 get_advance(uint32_t p_char, int p_size) const = 0;
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virtual Vector2 get_kerning(uint32_t p_char, uint32_t p_next, int p_size) const = 0;
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virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const = 0;
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virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const = 0;
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virtual ~FontDataAdvanced(){};
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};
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#endif // FONT_ADV_H
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