32 lines
669 B
GDScript
32 lines
669 B
GDScript
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extends Node2D
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# Member variables
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var thread = Thread.new()
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# This function runs in a thread!
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# Threads always take one userdata argument
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func _bg_load(path):
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print("THREAD FUNC!")
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# Load the resource
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var tex = ResourceLoader.load(path)
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# Call _bg_load_done on main thread
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call_deferred("_bg_load_done")
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return tex # return it
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func _bg_load_done():
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# Wait for the thread to complete, get the returned value
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var tex = thread.wait_to_finish()
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# Set to the sprite
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get_node("sprite").set_texture(tex)
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func _on_load_pressed():
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if (thread.is_active()):
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# Already working
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return
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print("START THREAD!")
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thread.start(self, "_bg_load", "res://mona.png")
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