godot/core/io/stream_peer_tcp.h
Juan Linietsky 58cda02a38 -fixed export templates not loading/exporting on Windows
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
2014-02-13 18:03:28 -03:00

77 lines
2.9 KiB
C++

/*************************************************************************/
/* stream_peer_tcp.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef STREAM_PEER_TCP_H
#define STREAM_PEER_TCP_H
#include "stream_peer.h"
#include "ip_address.h"
class StreamPeerTCP : public StreamPeer {
OBJ_TYPE( StreamPeerTCP, StreamPeer );
OBJ_CATEGORY("Networking");
public:
enum Status {
STATUS_NONE,
STATUS_CONNECTING,
STATUS_CONNECTED,
STATUS_ERROR,
};
protected:
static StreamPeerTCP* (*_create)();
static void _bind_methods();
public:
virtual Error connect(const IP_Address& p_host, uint16_t p_port)=0;
//read/write from streampeer
virtual bool is_connected() const=0;
virtual Status get_status() const=0;
virtual void disconnect()=0;
virtual IP_Address get_connected_host() const=0;
virtual uint16_t get_connected_port() const=0;
virtual void set_nodelay(bool p_enabled)=0;
static Ref<StreamPeerTCP> create_ref();
static StreamPeerTCP* create();
StreamPeerTCP();
~StreamPeerTCP();
};
#endif