50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#ifndef HAIKU_DIRECT_WINDOW_H
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#define HAIKU_DIRECT_WINDOW_H
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#include <kernel/image.h> // needed for image_id
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#include <DirectWindow.h>
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#include "os/input.h"
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#include "haiku_gl_view.h"
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#define REDRAW_MSG 'rdrw'
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class HaikuDirectWindow : public BDirectWindow
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{
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private:
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unsigned int event_id;
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Point2i last_mouse_position;
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bool last_mouse_pos_valid;
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uint32 last_buttons_state;
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int last_button_mask;
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MainLoop* main_loop;
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InputDefault* input;
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HaikuGLView* view;
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BMessageRunner* update_runner;
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void DispatchMouseButton(BMessage* message);
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void DispatchMouseMoved(BMessage* message);
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inline InputModifierState GetKeyModifierState(uint32 p_state);
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inline int GetMouseButtonState(uint32 p_state);
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public:
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HaikuDirectWindow(BRect p_frame);
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~HaikuDirectWindow();
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void SetHaikuGLView(HaikuGLView* p_view);
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void StartMessageRunner();
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void StopMessageRunner();
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void SetInput(InputDefault* p_input);
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void SetMainLoop(MainLoop* p_main_loop);
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virtual bool QuitRequested();
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virtual void DirectConnected(direct_buffer_info* info);
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virtual void MessageReceived(BMessage* message);
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virtual void DispatchMessage(BMessage* message, BHandler* handler);
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inline Point2i GetLastMousePosition() { return last_mouse_position; };
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inline int GetLastButtonMask() { return last_button_mask; };
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};
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#endif
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