Godot Engine – Multi-platform 2D and 3D game engine
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Hinsbart 93b1f60ca2 Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.
Fixes a bug that caused InputMap actions which have been set to joystick axes
not to work correctly on exported builds as the axis_value property wouldn't be serialized into engine.cfb.
See recent discussion in #49 (Post 121+)

(cherry picked from commit 9201b5a27c)
2016-04-27 20:17:13 +02:00
bin remove trailing whitespace 2016-04-02 22:03:48 +02:00
core Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION. 2016-04-27 20:17:13 +02:00
demos Port 2D demos to TSCN/TRES formats 2016-04-02 22:19:30 +02:00
doc Add a python script to check the current doc status 2016-04-27 20:17:00 +02:00
drivers Fixed zero-length arrays in nrex. Fixes #4346 2016-04-27 08:50:36 +02:00
main Always set default clear color 2016-04-27 08:49:56 +02:00
modules Subclasses can now extend from other subclasses contained in scripts derived from relative paths. 2016-04-27 08:42:48 +02:00
platform Add fallback to legacy KeyboardEvent in web export 2016-04-27 20:16:01 +02:00
scene Fix continious update with Camera2D 2016-04-27 20:17:07 +02:00
servers Fixed #4163 (intersect_shape crashes on results limit) 2016-04-27 08:44:31 +02:00
tools Fix 'Quit to Project Manager' not stopping the running application 2016-04-27 08:50:09 +02:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Add gradle files to gitignore 2016-01-26 17:54:09 +01:00
.travis.yml Add openssl=builtin to build command in .travis.yml 2016-04-27 08:49:45 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
ISSUE_TEMPLATE Remove some extraneous newlines 2016-02-19 00:03:49 +01:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
README.md Update README.md 2016-02-22 07:42:10 -03:00
SConstruct Remove trailing spaces 2016-04-02 22:19:40 +02:00
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logo.svg Remove grey capsule on official logo 2016-02-29 09:01:02 +01:00
methods.py Remove trailing spaces 2016-04-02 22:19:40 +02:00
version.py Version 2.0.2 2016-04-07 08:34:27 +02:00

README.md

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

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