godot/doc/classes/JSON.xml

97 lines
4.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="JSON" inherits="RefCounted" version="4.0">
<brief_description>
Helper class for creating and parsing JSON data.
</brief_description>
<description>
The [JSON] enables all data types to be converted to and from a JSON string. This useful for serializing data to save to a file or send over the network.
[method stringify] is used to convert any data type into a JSON string.
[method parse] is used to convert any existing JSON data into a [Variant] that can be used within Godot. If successfully parsed, use [method get_data] to retrieve the [Variant], and use [code]typeof[/code] to check if the Variant's type is what you expect. JSON Objects are converted into a [Dictionary], but JSON data can be used to store [Array]s, numbers, [String]s and even just a boolean.
[b]Example[/b]
[codeblock]
var data_to_send = ["a", "b", "c"]
var json = JSON.new()
var json_string = json.stringify(data_to_send)
# Save data
# ...
# Retrieve data
var error = json.parse(json_string)
if error == OK:
var data_received = json.get_data()
if typeof(data_received) == TYPE_ARRAY:
print(data_received) # Prints array
else:
print("Unexpected data")
else:
print("JSON Parse Error: ", json.get_error_message(), " in ", json_string, " at line ", json.get_error_line())
[/codeblock]
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_data" qualifiers="const">
<return type="Variant" />
<description>
Returns the [Variant] containing the data of a successful [method parse].
[b]Note:[/b] It will return [code]Null[/code] if the last call to parse was unsuccessful or [method parse] has not yet been called.
</description>
</method>
<method name="get_error_line" qualifiers="const">
<return type="int" />
<description>
Returns [code]0[/code] if the last call to [method parse] was successful, or the line number where the parse failed.
</description>
</method>
<method name="get_error_message" qualifiers="const">
<return type="String" />
<description>
Returns an empty string if the last call to [method parse] was successful, or the error message if it failed.
</description>
</method>
<method name="parse">
<return type="int" enum="Error" />
<argument index="0" name="json_string" type="String" />
<description>
Attempts to parse the [code]json_string[/code] provided.
Returns an [enum Error]. If the parse was successful, it returns [code]OK[/code] and the result can be retrieved using [method get_data]. If unsuccessful, use [method get_error_line] and [method get_error_message] for identifying the source of the failure.
</description>
</method>
<method name="stringify">
<return type="String" />
<argument index="0" name="data" type="Variant" />
<argument index="1" name="indent" type="String" default="&quot;&quot;" />
<argument index="2" name="sort_keys" type="bool" default="true" />
<argument index="3" name="full_precision" type="bool" default="false" />
<description>
Converts a [Variant] var to JSON text and returns the result. Useful for serializing data to store or send over the network.
[b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a Variant to JSON text will convert all numerical values to [float] types.
[b]Note:[/b] If [code]full_precision[/code] is true, when stringifying floats, the unreliable digits are stringified in addition to the reliable digits to guarantee exact decoding.
Use [code]indent[/code] parameter to pretty stringify the output.
[b]Example output:[/b]
[codeblock]
## JSON.stringify(my_dictionary)
{"name":"my_dictionary","version":"1.0.0","entities":[{"name":"entity_0","value":"value_0"},{"name":"entity_1","value":"value_1"}]}
## JSON.stringify(my_dictionary, "\t")
{
"name": "my_dictionary",
"version": "1.0.0",
"entities": [
{
"name": "entity_0",
"value": "value_0"
},
{
"name": "entity_1",
"value": "value_1"
}
]
}
[/codeblock]
</description>
</method>
</methods>
<constants>
</constants>
</class>