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shaders
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Use GLES2 approach to vertex shading in GLES3, which has been more developed. Fixes #21852
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2019-01-14 20:41:12 -03:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
rasterizer_canvas_gles3.cpp
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Fixes to 2D lights, closes #24750
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2019-01-17 10:40:36 -03:00 |
rasterizer_canvas_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_gles3.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_scene_gles3.cpp
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Work around a GCC optimizer bug at -O3
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2019-01-18 16:31:37 +01:00 |
rasterizer_scene_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_storage_gles3.cpp
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Fix enum scope
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2019-01-17 20:29:01 +01:00 |
rasterizer_storage_gles3.h
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Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-target
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2019-01-04 16:14:29 +01:00 |
shader_compiler_gles3.cpp
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Fix shader compile error line numbers starting at 0.
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2019-01-17 19:25:08 +01:00 |
shader_compiler_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
shader_gles3.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
shader_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |