382 lines
12 KiB
C++
382 lines
12 KiB
C++
/*************************************************************************/
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/* test_gui.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef _3D_DISABLED
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#include "test_gui.h"
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#include "io/image_loader.h"
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#include "os/os.h"
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#include "print_string.h"
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#include "scene/2d/sprite.h"
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#include "scene/gui/button.h"
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#include "scene/gui/control.h"
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#include "scene/gui/label.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/panel.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/gui/progress_bar.h"
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#include "scene/gui/rich_text_label.h"
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#include "scene/gui/scroll_bar.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/texture_frame.h"
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#include "scene/gui/tree.h"
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#include "scene/main/scene_main_loop.h"
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#include "scene/3d/camera.h"
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#include "scene/3d/test_cube.h"
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#include "scene/main/viewport.h"
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namespace TestGUI {
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class TestMainLoop : public SceneTree {
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Control *control;
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public:
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virtual void request_quit() {
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quit();
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}
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virtual void init() {
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SceneTree::init();
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#if 0
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Viewport *vp = memnew( Viewport );
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vp->set_world( Ref<World>( memnew( World )));
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get_root()->add_child(vp);
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vp->set_rect(Rect2(0,0,256,256));
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vp->set_as_render_target(true);
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vp->set_render_target_update_mode(Viewport::RENDER_TARGET_UPDATE_ALWAYS);
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Camera *camera = memnew( Camera );
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vp->add_child(camera);
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camera->make_current();
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TestCube *testcube = memnew( TestCube );
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vp->add_child(testcube);
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testcube->set_transform(Transform( Matrix3().rotated(Vector3(0,1,0),Math_PI*0.25), Vector3(0,0,-8)));
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Sprite *sp = memnew( Sprite );
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sp->set_texture( vp->get_render_target_texture() );
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// sp->set_texture( ResourceLoader::load("res://ball.png") );
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sp->set_pos(Point2(300,300));
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get_root()->add_child(sp);
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return;
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#endif
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Panel *frame = memnew(Panel);
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frame->set_anchor(MARGIN_RIGHT, Control::ANCHOR_END);
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frame->set_anchor(MARGIN_BOTTOM, Control::ANCHOR_END);
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frame->set_end(Point2(0, 0));
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Ref<Theme> t = memnew(Theme);
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frame->set_theme(t);
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get_root()->add_child(frame);
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Label *label = memnew(Label);
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label->set_pos(Point2(80, 90));
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label->set_size(Point2(170, 80));
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label->set_align(Label::ALIGN_FILL);
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//label->set_text("There");
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label->set_text("There was once upon a time a beautiful unicorn that loved to play with little girls...");
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frame->add_child(label);
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Button *button = memnew(Button);
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button->set_pos(Point2(20, 20));
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button->set_size(Point2(1, 1));
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button->set_text("This is a biggie button");
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frame->add_child(button);
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#if 0
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Sprite *tf = memnew( Sprite );
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frame->add_child(tf);
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Image img;
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ImageLoader::load_image("LarvoClub.png",&img);
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img.resize(512,512);
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img.generate_mipmaps();
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img.compress(Image::COMPRESS_PVRTC4);
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Ref<ImageTexture> tt = memnew( ImageTexture );
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tt->create_from_image(img);
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tf->set_texture(tt);
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tf->set_pos(Point2(50,50));
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//tf->set_scale(Point2(0.3,0.3));
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return;
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#endif
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Tree *tree = memnew(Tree);
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tree->set_columns(2);
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tree->set_pos(Point2(230, 210));
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tree->set_size(Point2(150, 250));
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TreeItem *item = tree->create_item();
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item->set_editable(0, true);
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item->set_text(0, "root");
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item = tree->create_item(tree->get_root());
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item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
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item->set_editable(0, true);
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item->set_text(0, "check");
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item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK);
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item->set_editable(1, true);
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item->set_text(1, "check2");
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item = tree->create_item(tree->get_root());
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item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
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item->set_editable(0, true);
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item->set_range_config(0, 0, 20, 0.1);
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item->set_range(0, 2);
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item->add_button(0, Theme::get_default()->get_icon("folder", "FileDialog"));
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item->set_cell_mode(1, TreeItem::CELL_MODE_RANGE);
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item->set_editable(1, true);
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item->set_range_config(1, 0, 20, 0.1);
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item->set_range(1, 3);
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item = tree->create_item(tree->get_root());
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item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
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item->set_editable(0, true);
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item->set_text(0, "Have,Many,Several,Options!");
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item->set_range(0, 2);
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item = tree->create_item(item);
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item->set_editable(0, true);
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item->set_text(0, "Gershwin!");
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frame->add_child(tree);
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//control = memnew( Control );
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//root->add_child( control );
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LineEdit *line_edit = memnew(LineEdit);
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line_edit->set_pos(Point2(30, 190));
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line_edit->set_size(Point2(180, 1));
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frame->add_child(line_edit);
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HScrollBar *hscroll = memnew(HScrollBar);
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hscroll->set_pos(Point2(30, 290));
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hscroll->set_size(Point2(180, 1));
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hscroll->set_max(10);
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hscroll->set_page(4);
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frame->add_child(hscroll);
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SpinBox *spin = memnew(SpinBox);
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spin->set_pos(Point2(30, 260));
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spin->set_size(Point2(120, 1));
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frame->add_child(spin);
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hscroll->share(spin);
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ProgressBar *progress = memnew(ProgressBar);
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progress->set_pos(Point2(30, 330));
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progress->set_size(Point2(120, 1));
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frame->add_child(progress);
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hscroll->share(progress);
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MenuButton *menu_button = memnew(MenuButton);
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menu_button->set_text("I'm a menu!");
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menu_button->set_pos(Point2(30, 380));
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menu_button->set_size(Point2(1, 1));
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frame->add_child(menu_button);
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PopupMenu *popup = menu_button->get_popup();
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popup->add_item("Hello, testing");
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popup->add_item("My Dearest");
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popup->add_separator();
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popup->add_item("Popup");
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popup->add_check_item("Check Popup");
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popup->set_item_checked(4, true);
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OptionButton *options = memnew(OptionButton);
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options->add_item("Hello, testing");
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options->add_item("My Dearest");
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options->set_pos(Point2(230, 180));
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options->set_size(Point2(1, 1));
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frame->add_child(options);
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/*
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Tree * tree = memnew( Tree );
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tree->set_columns(2);
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tree->set_pos( Point2( 230,210 ) );
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tree->set_size( Point2( 150,250 ) );
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TreeItem *item = tree->create_item();
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item->set_editable(0,true);
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item->set_text(0,"root");
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item = tree->create_item( tree->get_root() );
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item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
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item->set_editable(0,true);
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item->set_text(0,"check");
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item = tree->create_item( tree->get_root() );
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item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
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item->set_editable(0,true);
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item->set_range_config(0,0,20,0.1);
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item->set_range(0,2);
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item->add_button(0,Theme::get_default()->get_icon("folder","FileDialog"));
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item = tree->create_item( tree->get_root() );
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item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
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item->set_editable(0,true);
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item->set_text(0,"Have,Many,Several,Options!");
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item->set_range(0,2);
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frame->add_child(tree);
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*/
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RichTextLabel *richtext = memnew(RichTextLabel);
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richtext->set_pos(Point2(600, 210));
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richtext->set_size(Point2(180, 250));
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richtext->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, 20);
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frame->add_child(richtext);
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richtext->add_text("Hello, My Friends!\n\nWelcome to the amazing world of ");
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richtext->add_newline();
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richtext->add_newline();
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richtext->push_color(Color(1, 0.5, 0.5));
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richtext->add_text("leprechauns");
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richtext->pop();
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richtext->add_text(" and ");
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richtext->push_color(Color(0, 1.0, 0.5));
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richtext->add_text("faeries.\n");
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richtext->pop();
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richtext->add_text("In this new episode, we will attemp to ");
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richtext->push_font(richtext->get_font("mono_font", "Fonts"));
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richtext->push_color(Color(0.7, 0.5, 1.0));
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richtext->add_text("deliver something nice");
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richtext->pop();
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richtext->pop();
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richtext->add_text(" to all the viewers! Unfortunately, I need to ");
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richtext->push_underline();
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richtext->add_text("keep writing a lot of text");
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richtext->pop();
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richtext->add_text(" so the label control overflows and the scrollbar appears.\n");
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//richtext->push_indent(1);
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//richtext->add_text("By the way, testing indent levels! Yohohoho! Everything should appear to the right sightly here!\n");
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//richtext->pop();
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richtext->push_meta("http://www.scrollingcapabilities.xz");
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richtext->add_text("This allows to test for the scrolling capabilities ");
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richtext->pop();
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richtext->add_text("of the rich text label for huge text (not like this text will really be huge but, you know).\nAs long as it is so long that it will work nicely for a test/demo, then it's welcomed in my book...\nChanging subject, the day is cloudy today and I'm wondering if I'll get che chance to travel somewhere nice. Sometimes, watching the clouds from satellite images may give a nice insight about how pressure zones in our planet work, althogh it also makes it pretty obvious to see why most weather forecasts get it wrong so often.\nClouds are so difficult to predict!\nBut it's pretty cool how our civilization has adapted to having water falling from the sky each time it rains...");
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//richtext->add_text("Hello!\nGorgeous..");
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//richtext->push_meta("http://www.scrollingcapabilities.xz");
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///richtext->add_text("Hello!\n");
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//richtext->pop();
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richtext->set_anchor(MARGIN_RIGHT, Control::ANCHOR_END);
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TabContainer *tabc = memnew(TabContainer);
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Control *ctl = memnew(Control);
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ctl->set_name("tab 1");
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tabc->add_child(ctl);
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ctl = memnew(Control);
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ctl->set_name("tab 2");
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tabc->add_child(ctl);
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label = memnew(Label);
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label->set_text("Some Label");
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label->set_pos(Point2(20, 20));
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ctl->add_child(label);
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ctl = memnew(Control);
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ctl->set_name("tab 3");
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button = memnew(Button);
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button->set_text("Some Button");
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button->set_pos(Point2(30, 50));
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ctl->add_child(button);
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tabc->add_child(ctl);
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frame->add_child(tabc);
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tabc->set_pos(Point2(400, 210));
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tabc->set_size(Point2(180, 250));
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Ref<ImageTexture> text = memnew(ImageTexture);
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text->load("test_data/concave.png");
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Sprite *sprite = memnew(Sprite);
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sprite->set_texture(text);
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sprite->set_pos(Point2(300, 300));
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frame->add_child(sprite);
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sprite->show();
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Sprite *sprite2 = memnew(Sprite);
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sprite->set_texture(text);
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sprite->add_child(sprite2);
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sprite2->set_pos(Point2(50, 50));
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sprite2->show();
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}
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};
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MainLoop *test() {
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return memnew(TestMainLoop);
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}
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} // namespace TestGUI
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#endif
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