570 lines
20 KiB
C++
570 lines
20 KiB
C++
/*************************************************************************/
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/* baked_light.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "baked_light.h"
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#include "servers/visual_server.h"
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void BakedLight::set_mode(Mode p_mode) {
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mode = p_mode;
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VS::get_singleton()->baked_light_set_mode(baked_light, (VS::BakedLightMode(p_mode)));
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}
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BakedLight::Mode BakedLight::get_mode() const {
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return mode;
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}
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void BakedLight::set_octree(const DVector<uint8_t> &p_octree) {
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VS::get_singleton()->baked_light_set_octree(baked_light, p_octree);
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}
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DVector<uint8_t> BakedLight::get_octree() const {
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return VS::get_singleton()->baked_light_get_octree(baked_light);
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}
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void BakedLight::set_light(const DVector<uint8_t> &p_light) {
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VS::get_singleton()->baked_light_set_light(baked_light, p_light);
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}
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DVector<uint8_t> BakedLight::get_light() const {
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return VS::get_singleton()->baked_light_get_light(baked_light);
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}
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void BakedLight::set_sampler_octree(const DVector<int> &p_sampler_octree) {
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VS::get_singleton()->baked_light_set_sampler_octree(baked_light, p_sampler_octree);
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}
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DVector<int> BakedLight::get_sampler_octree() const {
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return VS::get_singleton()->baked_light_get_sampler_octree(baked_light);
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}
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void BakedLight::add_lightmap(const Ref<Texture> &p_texture, Size2 p_gen_size) {
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LightMap lm;
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lm.texture = p_texture;
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lm.gen_size = p_gen_size;
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lightmaps.push_back(lm);
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_update_lightmaps();
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_change_notify();
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}
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void BakedLight::set_lightmap_gen_size(int p_idx, const Size2 &p_size) {
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ERR_FAIL_INDEX(p_idx, lightmaps.size());
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lightmaps[p_idx].gen_size = p_size;
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_update_lightmaps();
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}
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Size2 BakedLight::get_lightmap_gen_size(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx, lightmaps.size(), Size2());
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return lightmaps[p_idx].gen_size;
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}
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void BakedLight::set_lightmap_texture(int p_idx, const Ref<Texture> &p_texture) {
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ERR_FAIL_INDEX(p_idx, lightmaps.size());
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lightmaps[p_idx].texture = p_texture;
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_update_lightmaps();
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}
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Ref<Texture> BakedLight::get_lightmap_texture(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx, lightmaps.size(), Ref<Texture>());
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return lightmaps[p_idx].texture;
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}
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void BakedLight::erase_lightmap(int p_idx) {
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ERR_FAIL_INDEX(p_idx, lightmaps.size());
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lightmaps.remove(p_idx);
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_update_lightmaps();
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_change_notify();
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}
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int BakedLight::get_lightmaps_count() const {
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return lightmaps.size();
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}
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void BakedLight::clear_lightmaps() {
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lightmaps.clear();
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_update_lightmaps();
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_change_notify();
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}
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void BakedLight::_update_lightmaps() {
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VS::get_singleton()->baked_light_clear_lightmaps(baked_light);
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for (int i = 0; i < lightmaps.size(); i++) {
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RID tid;
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if (lightmaps[i].texture.is_valid())
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tid = lightmaps[i].texture->get_rid();
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VS::get_singleton()->baked_light_add_lightmap(baked_light, tid, i);
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}
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}
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RID BakedLight::get_rid() const {
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return baked_light;
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}
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Array BakedLight::_get_lightmap_data() const {
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Array ret;
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ret.resize(lightmaps.size() * 2);
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int idx = 0;
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for (int i = 0; i < lightmaps.size(); i++) {
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ret[idx++] = Size2(lightmaps[i].gen_size);
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ret[idx++] = lightmaps[i].texture;
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}
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return ret;
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}
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void BakedLight::_set_lightmap_data(Array p_array) {
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lightmaps.clear();
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for (int i = 0; i < p_array.size(); i += 2) {
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Size2 size = p_array[i];
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Ref<Texture> tex = p_array[i + 1];
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// ERR_CONTINUE(tex.is_null());
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LightMap lm;
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lm.gen_size = size;
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lm.texture = tex;
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lightmaps.push_back(lm);
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}
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_update_lightmaps();
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}
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void BakedLight::set_cell_subdivision(int p_subdiv) {
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cell_subdiv = p_subdiv;
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}
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int BakedLight::get_cell_subdivision() const {
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return cell_subdiv;
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}
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void BakedLight::set_initial_lattice_subdiv(int p_size) {
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lattice_subdiv = p_size;
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}
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int BakedLight::get_initial_lattice_subdiv() const {
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return lattice_subdiv;
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}
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void BakedLight::set_plot_size(float p_size) {
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plot_size = p_size;
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}
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float BakedLight::get_plot_size() const {
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return plot_size;
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}
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void BakedLight::set_bounces(int p_size) {
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bounces = p_size;
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}
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int BakedLight::get_bounces() const {
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return bounces;
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}
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void BakedLight::set_cell_extra_margin(float p_margin) {
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cell_extra_margin = p_margin;
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}
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float BakedLight::get_cell_extra_margin() const {
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return cell_extra_margin;
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}
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void BakedLight::set_edge_damp(float p_margin) {
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edge_damp = p_margin;
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}
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float BakedLight::get_edge_damp() const {
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return edge_damp;
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}
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void BakedLight::set_normal_damp(float p_margin) {
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normal_damp = p_margin;
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}
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float BakedLight::get_normal_damp() const {
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return normal_damp;
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}
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void BakedLight::set_tint(float p_margin) {
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tint = p_margin;
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}
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float BakedLight::get_tint() const {
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return tint;
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}
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void BakedLight::set_saturation(float p_margin) {
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saturation = p_margin;
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}
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float BakedLight::get_saturation() const {
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return saturation;
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}
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void BakedLight::set_ao_radius(float p_ao_radius) {
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ao_radius = p_ao_radius;
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}
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float BakedLight::get_ao_radius() const {
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return ao_radius;
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}
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void BakedLight::set_ao_strength(float p_ao_strength) {
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ao_strength = p_ao_strength;
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}
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float BakedLight::get_ao_strength() const {
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return ao_strength;
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}
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void BakedLight::set_realtime_color_enabled(const bool p_realtime_color_enabled) {
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VS::get_singleton()->baked_light_set_realtime_color_enabled(baked_light, p_realtime_color_enabled);
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}
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bool BakedLight::get_realtime_color_enabled() const {
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return VS::get_singleton()->baked_light_get_realtime_color_enabled(baked_light);
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}
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void BakedLight::set_realtime_color(const Color &p_realtime_color) {
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VS::get_singleton()->baked_light_set_realtime_color(baked_light, p_realtime_color);
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}
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Color BakedLight::get_realtime_color() const {
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return VS::get_singleton()->baked_light_get_realtime_color(baked_light);
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}
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void BakedLight::set_realtime_energy(const float p_realtime_energy) {
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VS::get_singleton()->baked_light_set_realtime_energy(baked_light, p_realtime_energy);
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}
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float BakedLight::get_realtime_energy() const {
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return VS::get_singleton()->baked_light_get_realtime_energy(baked_light);
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}
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void BakedLight::set_energy_multiplier(float p_multiplier) {
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energy_multiply = p_multiplier;
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}
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float BakedLight::get_energy_multiplier() const {
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return energy_multiply;
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}
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void BakedLight::set_gamma_adjust(float p_adjust) {
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gamma_adjust = p_adjust;
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}
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float BakedLight::get_gamma_adjust() const {
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return gamma_adjust;
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}
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void BakedLight::set_bake_flag(BakeFlags p_flags, bool p_enable) {
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flags[p_flags] = p_enable;
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}
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bool BakedLight::get_bake_flag(BakeFlags p_flags) const {
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return flags[p_flags];
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}
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void BakedLight::set_format(Format p_format) {
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format = p_format;
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VS::get_singleton()->baked_light_set_lightmap_multiplier(baked_light, format == FORMAT_HDR8 ? 8.0 : 1.0);
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}
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BakedLight::Format BakedLight::get_format() const {
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return format;
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}
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void BakedLight::set_transfer_lightmaps_only_to_uv2(bool p_enable) {
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transfer_only_uv2 = p_enable;
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}
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bool BakedLight::get_transfer_lightmaps_only_to_uv2() const {
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return transfer_only_uv2;
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}
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bool BakedLight::_set(const StringName &p_name, const Variant &p_value) {
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String n = p_name;
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if (!n.begins_with("lightmap"))
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return false;
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int idx = n.get_slicec('/', 1).to_int();
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ERR_FAIL_COND_V(idx < 0, false);
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ERR_FAIL_COND_V(idx > lightmaps.size(), false);
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String what = n.get_slicec('/', 2);
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Ref<Texture> tex;
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Size2 gens;
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if (what == "texture")
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tex = p_value;
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else if (what == "gen_size")
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gens = p_value;
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if (idx == lightmaps.size()) {
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if (tex.is_valid() || gens != Size2())
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add_lightmap(tex, gens);
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} else {
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if (tex.is_valid())
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set_lightmap_texture(idx, tex);
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else if (gens != Size2())
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set_lightmap_gen_size(idx, gens);
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}
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return true;
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}
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bool BakedLight::_get(const StringName &p_name, Variant &r_ret) const {
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String n = p_name;
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if (!n.begins_with("lightmap"))
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return false;
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int idx = n.get_slicec('/', 1).to_int();
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ERR_FAIL_COND_V(idx < 0, false);
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ERR_FAIL_COND_V(idx > lightmaps.size(), false);
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String what = n.get_slicec('/', 2);
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if (what == "texture") {
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if (idx == lightmaps.size())
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r_ret = Ref<Texture>();
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else
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r_ret = lightmaps[idx].texture;
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} else if (what == "gen_size") {
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if (idx == lightmaps.size())
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r_ret = Size2();
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else
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r_ret = Size2(lightmaps[idx].gen_size);
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} else
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return false;
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return true;
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}
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void BakedLight::_get_property_list(List<PropertyInfo> *p_list) const {
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for (int i = 0; i <= lightmaps.size(); i++) {
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p_list->push_back(PropertyInfo(Variant::VECTOR2, "lightmaps/" + itos(i) + "/gen_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
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p_list->push_back(PropertyInfo(Variant::OBJECT, "lightmaps/" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_EDITOR));
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}
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}
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void BakedLight::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_mode", "mode"), &BakedLight::set_mode);
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ObjectTypeDB::bind_method(_MD("get_mode"), &BakedLight::get_mode);
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ObjectTypeDB::bind_method(_MD("set_octree", "octree"), &BakedLight::set_octree);
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ObjectTypeDB::bind_method(_MD("get_octree"), &BakedLight::get_octree);
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ObjectTypeDB::bind_method(_MD("set_light", "light"), &BakedLight::set_light);
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ObjectTypeDB::bind_method(_MD("get_light"), &BakedLight::get_light);
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ObjectTypeDB::bind_method(_MD("set_sampler_octree", "sampler_octree"), &BakedLight::set_sampler_octree);
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ObjectTypeDB::bind_method(_MD("get_sampler_octree"), &BakedLight::get_sampler_octree);
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ObjectTypeDB::bind_method(_MD("add_lightmap", "texture:Texture", "gen_size"), &BakedLight::add_lightmap);
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ObjectTypeDB::bind_method(_MD("erase_lightmap", "id"), &BakedLight::erase_lightmap);
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ObjectTypeDB::bind_method(_MD("clear_lightmaps"), &BakedLight::clear_lightmaps);
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ObjectTypeDB::bind_method(_MD("_set_lightmap_data", "lightmap_data"), &BakedLight::_set_lightmap_data);
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ObjectTypeDB::bind_method(_MD("_get_lightmap_data"), &BakedLight::_get_lightmap_data);
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ObjectTypeDB::bind_method(_MD("set_cell_subdivision", "cell_subdivision"), &BakedLight::set_cell_subdivision);
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ObjectTypeDB::bind_method(_MD("get_cell_subdivision"), &BakedLight::get_cell_subdivision);
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ObjectTypeDB::bind_method(_MD("set_initial_lattice_subdiv", "cell_subdivision"), &BakedLight::set_initial_lattice_subdiv);
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ObjectTypeDB::bind_method(_MD("get_initial_lattice_subdiv", "cell_subdivision"), &BakedLight::get_initial_lattice_subdiv);
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ObjectTypeDB::bind_method(_MD("set_plot_size", "plot_size"), &BakedLight::set_plot_size);
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ObjectTypeDB::bind_method(_MD("get_plot_size"), &BakedLight::get_plot_size);
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ObjectTypeDB::bind_method(_MD("set_bounces", "bounces"), &BakedLight::set_bounces);
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ObjectTypeDB::bind_method(_MD("get_bounces"), &BakedLight::get_bounces);
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ObjectTypeDB::bind_method(_MD("set_cell_extra_margin", "cell_extra_margin"), &BakedLight::set_cell_extra_margin);
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ObjectTypeDB::bind_method(_MD("get_cell_extra_margin"), &BakedLight::get_cell_extra_margin);
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ObjectTypeDB::bind_method(_MD("set_edge_damp", "edge_damp"), &BakedLight::set_edge_damp);
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ObjectTypeDB::bind_method(_MD("get_edge_damp"), &BakedLight::get_edge_damp);
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ObjectTypeDB::bind_method(_MD("set_normal_damp", "normal_damp"), &BakedLight::set_normal_damp);
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ObjectTypeDB::bind_method(_MD("get_normal_damp"), &BakedLight::get_normal_damp);
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ObjectTypeDB::bind_method(_MD("set_tint", "tint"), &BakedLight::set_tint);
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ObjectTypeDB::bind_method(_MD("get_tint"), &BakedLight::get_tint);
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ObjectTypeDB::bind_method(_MD("set_saturation", "saturation"), &BakedLight::set_saturation);
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ObjectTypeDB::bind_method(_MD("get_saturation"), &BakedLight::get_saturation);
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ObjectTypeDB::bind_method(_MD("set_ao_radius", "ao_radius"), &BakedLight::set_ao_radius);
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ObjectTypeDB::bind_method(_MD("get_ao_radius"), &BakedLight::get_ao_radius);
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ObjectTypeDB::bind_method(_MD("set_ao_strength", "ao_strength"), &BakedLight::set_ao_strength);
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ObjectTypeDB::bind_method(_MD("get_ao_strength"), &BakedLight::get_ao_strength);
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ObjectTypeDB::bind_method(_MD("set_realtime_color_enabled", "enabled"), &BakedLight::set_realtime_color_enabled);
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ObjectTypeDB::bind_method(_MD("get_realtime_color_enabled"), &BakedLight::get_realtime_color_enabled);
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ObjectTypeDB::bind_method(_MD("set_realtime_color", "tint"), &BakedLight::set_realtime_color);
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ObjectTypeDB::bind_method(_MD("get_realtime_color"), &BakedLight::get_realtime_color);
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ObjectTypeDB::bind_method(_MD("set_realtime_energy", "energy"), &BakedLight::set_realtime_energy);
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ObjectTypeDB::bind_method(_MD("get_realtime_energy"), &BakedLight::get_realtime_energy);
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ObjectTypeDB::bind_method(_MD("set_format", "format"), &BakedLight::set_format);
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ObjectTypeDB::bind_method(_MD("get_format"), &BakedLight::get_format);
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ObjectTypeDB::bind_method(_MD("set_transfer_lightmaps_only_to_uv2", "enable"), &BakedLight::set_transfer_lightmaps_only_to_uv2);
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ObjectTypeDB::bind_method(_MD("get_transfer_lightmaps_only_to_uv2"), &BakedLight::get_transfer_lightmaps_only_to_uv2);
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ObjectTypeDB::bind_method(_MD("set_energy_multiplier", "energy_multiplier"), &BakedLight::set_energy_multiplier);
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ObjectTypeDB::bind_method(_MD("get_energy_multiplier"), &BakedLight::get_energy_multiplier);
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ObjectTypeDB::bind_method(_MD("set_gamma_adjust", "gamma_adjust"), &BakedLight::set_gamma_adjust);
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ObjectTypeDB::bind_method(_MD("get_gamma_adjust"), &BakedLight::get_gamma_adjust);
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ObjectTypeDB::bind_method(_MD("set_bake_flag", "flag", "enabled"), &BakedLight::set_bake_flag);
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ObjectTypeDB::bind_method(_MD("get_bake_flag", "flag"), &BakedLight::get_bake_flag);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "mode/mode", PROPERTY_HINT_ENUM, "Octree,Lightmaps"), _SCS("set_mode"), _SCS("get_mode"));
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ADD_PROPERTY(PropertyInfo(Variant::INT, "baking/format", PROPERTY_HINT_ENUM, "RGB,HDR8,HDR16"), _SCS("set_format"), _SCS("get_format"));
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ADD_PROPERTY(PropertyInfo(Variant::INT, "baking/cell_subdiv", PROPERTY_HINT_RANGE, "4,14,1"), _SCS("set_cell_subdivision"), _SCS("get_cell_subdivision"));
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ADD_PROPERTY(PropertyInfo(Variant::INT, "baking/lattice_subdiv", PROPERTY_HINT_RANGE, "1,5,1"), _SCS("set_initial_lattice_subdiv"), _SCS("get_initial_lattice_subdiv"));
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ADD_PROPERTY(PropertyInfo(Variant::INT, "baking/light_bounces", PROPERTY_HINT_RANGE, "0,3,1"), _SCS("set_bounces"), _SCS("get_bounces"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "baking/plot_size", PROPERTY_HINT_RANGE, "1.0,16.0,0.01"), _SCS("set_plot_size"), _SCS("get_plot_size"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "baking/energy_mult", PROPERTY_HINT_RANGE, "0.01,4096.0,0.01"), _SCS("set_energy_multiplier"), _SCS("get_energy_multiplier"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "baking/gamma_adjust", PROPERTY_HINT_EXP_EASING), _SCS("set_gamma_adjust"), _SCS("get_gamma_adjust"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "baking/saturation", PROPERTY_HINT_RANGE, "0,8,0.01"), _SCS("set_saturation"), _SCS("get_saturation"));
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "baking_flags/diffuse"), _SCS("set_bake_flag"), _SCS("get_bake_flag"), BAKE_DIFFUSE);
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "baking_flags/specular"), _SCS("set_bake_flag"), _SCS("get_bake_flag"), BAKE_SPECULAR);
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "baking_flags/translucent"), _SCS("set_bake_flag"), _SCS("get_bake_flag"), BAKE_TRANSLUCENT);
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "baking_flags/conserve_energy"), _SCS("set_bake_flag"), _SCS("get_bake_flag"), BAKE_CONSERVE_ENERGY);
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "baking_flags/linear_color"), _SCS("set_bake_flag"), _SCS("get_bake_flag"), BAKE_LINEAR_COLOR);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "lightmap/use_only_uv2"), _SCS("set_transfer_lightmaps_only_to_uv2"), _SCS("get_transfer_lightmaps_only_to_uv2"));
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ADD_PROPERTY(PropertyInfo(Variant::RAW_ARRAY, "octree", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), _SCS("set_octree"), _SCS("get_octree"));
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ADD_PROPERTY(PropertyInfo(Variant::RAW_ARRAY, "light", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), _SCS("set_light"), _SCS("get_light"));
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ADD_PROPERTY(PropertyInfo(Variant::INT_ARRAY, "sampler_octree", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), _SCS("set_sampler_octree"), _SCS("get_sampler_octree"));
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "lightmaps", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), _SCS("_set_lightmap_data"), _SCS("_get_lightmap_data"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "advanced/cell_margin", PROPERTY_HINT_RANGE, "0.01,0.8,0.01"), _SCS("set_cell_extra_margin"), _SCS("get_cell_extra_margin"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "advanced/edge_damp", PROPERTY_HINT_RANGE, "0.0,8.0,0.1"), _SCS("set_edge_damp"), _SCS("get_edge_damp"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "advanced/normal_damp", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), _SCS("set_normal_damp"), _SCS("get_normal_damp"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "advanced/light_tint", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), _SCS("set_tint"), _SCS("get_tint"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "advanced/ao_radius", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), _SCS("set_ao_radius"), _SCS("get_ao_radius"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "advanced/ao_strength", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), _SCS("set_ao_strength"), _SCS("get_ao_strength"));
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "realtime/enabled"), _SCS("set_realtime_color_enabled"), _SCS("get_realtime_color_enabled"));
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "realtime/color", PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("set_realtime_color"), _SCS("get_realtime_color"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "realtime/energy", PROPERTY_HINT_RANGE, "0.01,4096.0,0.01"), _SCS("set_realtime_energy"), _SCS("get_realtime_energy"));
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BIND_CONSTANT(MODE_OCTREE);
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BIND_CONSTANT(MODE_LIGHTMAPS);
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BIND_CONSTANT(BAKE_DIFFUSE);
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BIND_CONSTANT(BAKE_SPECULAR);
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BIND_CONSTANT(BAKE_TRANSLUCENT);
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BIND_CONSTANT(BAKE_CONSERVE_ENERGY);
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BIND_CONSTANT(BAKE_MAX);
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}
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BakedLight::BakedLight() {
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cell_subdiv = 8;
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lattice_subdiv = 4;
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plot_size = 2.5;
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bounces = 1;
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energy_multiply = 2.0;
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gamma_adjust = 0.7;
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|
cell_extra_margin = 0.05;
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edge_damp = 0.0;
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normal_damp = 0.0;
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saturation = 1;
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|
tint = 0.0;
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|
ao_radius = 2.5;
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|
ao_strength = 0.7;
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|
format = FORMAT_RGB;
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|
transfer_only_uv2 = false;
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flags[BAKE_DIFFUSE] = true;
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|
flags[BAKE_SPECULAR] = false;
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|
flags[BAKE_TRANSLUCENT] = true;
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flags[BAKE_CONSERVE_ENERGY] = false;
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|
flags[BAKE_LINEAR_COLOR] = false;
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mode = MODE_OCTREE;
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|
baked_light = VS::get_singleton()->baked_light_create();
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|
}
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BakedLight::~BakedLight() {
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VS::get_singleton()->free(baked_light);
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}
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