godot/doc
PouleyKetchoupp 940838c174 One-directional collision layer check for rigid bodies and soft bodies
Check for each body individually if it collides with the other one or
ignores it.

When a body is being ignored, the other body's mass is considered
infinite when applying impulses to avoid extra overlapping.
2021-07-19 17:24:04 -07:00
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classes One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
tools Makerst: Remove redundant GDScript from code blocks 2021-07-12 12:57:31 +02:00
translations Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
Doxyfile
Makefile [HTML5] Add jsdoc2rst tool. 2021-02-26 11:33:59 +01:00