..
audio
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
2021-07-01 14:13:27 -04:00
camera
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
physics_2d
One-directional collision layer check for rigid bodies and soft bodies
2021-07-19 17:24:04 -07:00
physics_3d
One-directional collision layer check for rigid bodies and soft bodies
2021-07-19 17:24:04 -07:00
rendering
Merge pull request #50566 from reduz/optimize-stringname-usage
2021-07-19 15:20:25 +02:00
xr
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
audio_server.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
audio_server.h
Make audio bus channels' peak volume consistent
2021-02-02 11:30:32 +01:00
camera_server.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
camera_server.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
display_server_headless.h
Restructure and reimplement vsync options
2021-07-06 16:34:26 +02:00
display_server.cpp
Restructure and reimplement vsync options
2021-07-06 16:34:26 +02:00
display_server.h
Change VSync mode project setting enum type from string to integer
2021-07-12 03:35:51 +02:00
navigation_server_2d.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
navigation_server_2d.h
Allow Navigation to be more flexible
2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp
Allow Navigation to be more flexible
2021-03-15 15:58:59 +01:00
navigation_server_3d.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
physics_server_2d.cpp
Fixing 2D moving platform logic
2021-07-15 11:54:43 +02:00
physics_server_2d.h
Fixing 2D moving platform logic
2021-07-15 11:54:43 +02:00
physics_server_3d.cpp
Add a method to set the number of physics solver iterations in 3D
2021-07-10 16:28:34 +02:00
physics_server_3d.h
Add a method to set the number of physics solver iterations in 3D
2021-07-10 16:28:34 +02:00
register_server_types.cpp
Implement the ability to disable classes
2021-07-13 09:25:14 -03:00
register_server_types.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rendering_server.cpp
Explicitly cast to float when creating a float array
2021-07-19 01:21:22 -04:00
rendering_server.h
Use specialization constants in clustered renderer
2021-07-12 20:33:52 -03:00
SCsub
Renaming all ARVR nodes to XR
2020-04-09 15:33:01 +10:00
server_wrap_mt_common.h
Make Servers truly Thread Safe
2021-02-10 13:21:46 -03:00
text_server.cpp
Separate underscore from grapheme punctuation to enable doubleclick and caret jump over snakecase variables in editor
2021-07-13 10:03:26 -03:00
text_server.h
Separate underscore from grapheme punctuation to enable doubleclick and caret jump over snakecase variables in editor
2021-07-13 10:03:26 -03:00
xr_server.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
xr_server.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00