godot/modules/mono/glue/Managed/Files/MarshalUtils.cs

19 lines
397 B
C#

using System;
using Godot.Collections;
namespace Godot
{
static class MarshalUtils
{
static bool IsArrayGenericType(Type type)
{
return type.GetGenericTypeDefinition() == typeof(Array<>);
}
static bool IsDictionaryGenericType(Type type)
{
return type.GetGenericTypeDefinition() == typeof(Dictionary<, >);
}
}
}