Godot Engine – Multi-platform 2D and 3D game engine
Go to file
George Marques 9424c6c58f
Fix windows 64-bits build.
The change in `tools/doc/doc_data.cpp` is needed because the MSVC
compiler does not support variable length arrays.

Fix #4113
2016-05-03 16:35:36 -03:00
bin remove trailing whitespace 2016-03-09 00:00:52 +01:00
core Support for dynamic fonts (TTF) 2016-05-01 23:13:06 -03:00
demos Specify the demos license 2016-04-29 10:59:40 +02:00
doc Sync class reference 2016-05-03 19:35:01 +02:00
drivers Fix windows 64-bits build. 2016-05-03 16:35:36 -03:00
main Always set default clear color 2016-04-15 19:20:50 +02:00
modules GridMap: Fix backwards rotate hotkeys (#4498) 2016-05-01 11:38:08 +02:00
platform Fix windows 64-bits build. 2016-05-03 16:35:36 -03:00
scene Revert "added name parameter on animationplayer finished" 2016-05-02 14:22:27 -03:00
servers RigidBody2D (add_force, set_inertia): new methods. 2016-04-26 08:15:15 -04:00
tools Fix windows 64-bits build. 2016-05-03 16:35:36 -03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Remove last NACL references 2016-04-25 19:08:22 +02:00
.travis.yml Add openssl=builtin to build command in .travis.yml 2016-04-15 19:10:56 +04:30
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
ISSUE_TEMPLATE Remove some extraneous newlines 2016-02-19 00:03:49 +01:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
README.md Update README.md 2016-02-22 07:42:10 -03:00
SConstruct Ignore invalid folders in `platform` 2016-04-29 18:58:37 +02:00
icon.png Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
methods.py Fix error in GLSL #include code 2016-05-02 12:48:47 +01:00
version.py Enter the 2.1 alpha phase 2016-03-22 18:45:19 +01:00

README.md

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

Build Status