godot/platform/uwp
Clay John 8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
..
export clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 15:43:36 +02:00
SCsub Replace `#pragma once` by traditional include guards for consistency 2021-09-24 02:33:15 +02:00
app_uwp.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
app_uwp.h Replace `#pragma once` by traditional include guards for consistency 2021-09-24 02:33:15 +02:00
context_egl_uwp.cpp
context_egl_uwp.h
detect.py SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct 2021-10-15 10:26:58 +02:00
joypad_uwp.cpp
joypad_uwp.h
logo.png
os_uwp.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
os_uwp.h Update Time documentation 2021-10-28 10:16:56 -05:00
platform_config.h