godot/scene
jfons 944b5ee639 Fix popup submenu in single-window mode
The internal processing code only works for OS windows, since it takes
the mouse position relative to the window and not the viewport. Now we
make sure it's not called in single-window mode.
2021-07-23 19:45:30 +02:00
..
2d Implement atlas merging and tile proxies 2021-07-21 12:36:37 +02:00
3d Merge pull request #50370 from QbieShay/circle-emitter-particle 2021-07-21 16:50:26 +02:00
animation Use is_equal_approx in more places 2021-07-21 00:32:37 -04:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Increase the number of arguments accepted by UndoRedo methods 2021-07-06 18:52:28 +02:00
gui Fix popup submenu in single-window mode 2021-07-23 19:45:30 +02:00
main Show tooltips even when paused or time_scale is 0 2021-07-23 17:49:30 +02:00
resources Implement textual ext/subresource IDs. 2021-07-22 19:37:47 +02:00
register_scene_types.cpp Make Sky initialize shaders only once 2021-07-21 09:23:51 -03:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Merge pull request #47395 from sygi/shape_idx_collision 2021-07-16 19:05:08 +02:00
scene_string_names.h Merge pull request #47395 from sygi/shape_idx_collision 2021-07-16 19:05:08 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00