118eed485e
All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
88 lines
3.5 KiB
C++
88 lines
3.5 KiB
C++
/*************************************************************************/
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/* spatial_player.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SPATIAL_PLAYER_H
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#define SPATIAL_PLAYER_H
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#include "scene/3d/spatial.h"
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#include "scene/main/node.h"
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#include "scene/resources/sample_library.h"
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#include "servers/spatial_sound_server.h"
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#include "scene/main/viewport.h"
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class SpatialPlayer : public Spatial {
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GDCLASS(SpatialPlayer,Spatial);
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public:
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enum Param {
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PARAM_VOLUME_DB=SpatialSoundServer::SOURCE_PARAM_VOLUME_DB,
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PARAM_PITCH_SCALE=SpatialSoundServer::SOURCE_PARAM_PITCH_SCALE,
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PARAM_ATTENUATION_MIN_DISTANCE=SpatialSoundServer::SOURCE_PARAM_ATTENUATION_MIN_DISTANCE,
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PARAM_ATTENUATION_MAX_DISTANCE=SpatialSoundServer::SOURCE_PARAM_ATTENUATION_MAX_DISTANCE,
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PARAM_ATTENUATION_DISTANCE_EXP=SpatialSoundServer::SOURCE_PARAM_ATTENUATION_DISTANCE_EXP,
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PARAM_EMISSION_CONE_DEGREES=SpatialSoundServer::SOURCE_PARAM_EMISSION_CONE_DEGREES,
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PARAM_EMISSION_CONE_ATTENUATION_DB=SpatialSoundServer::SOURCE_PARAM_EMISSION_CONE_ATTENUATION_DB,
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PARAM_MAX=SpatialSoundServer::SOURCE_PARAM_MAX
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};
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private:
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float params[PARAM_MAX];
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RID source_rid;
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virtual bool _can_gizmo_scale() const;
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protected:
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_FORCE_INLINE_ RID get_source_rid() const { return source_rid; }
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_param( Param p_param, float p_value);
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float get_param( Param p_param) const;
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SpatialPlayer();
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~SpatialPlayer();
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};
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VARIANT_ENUM_CAST( SpatialPlayer::Param );
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#endif // SPATIAL_PLAYER_H
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