godot/scene
Ignacio Etcheverry 94653f0e88 Fix connection errors when replacing node
- Avoid connecting the signals to nonexistent methods
- Preserve only persistent connections

(cherry picked from commit d210ac66ef)
2017-03-19 00:38:30 +01:00
..
2d Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
3d Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
animation Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
audio Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
gui Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
io Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
main Fix connection errors when replacing node 2017-03-19 00:38:30 +01:00
resources Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-02 22:30:34 +01:00
register_scene_types.cpp Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
scene_string_names.cpp Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
scene_string_names.h Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00