godot/scene
BastiaanOlij 9483613138 Godot 3.0 primitives as resources for use with MeshInstance
Adds the following resources:
- CapsuleMesh: a capsule object
- CubeMesh: a cube that can be subdivided
- CylinderMesh: a cylinder
- PlaneMesh: a horizontal plane that can be subdivided
- PrismMesh: a prism shape
- SphereMesh: a sphere
- QuadMesh: reintroduction of the original quadmesh

Removes the old Quad and TestCube nodes
2017-06-16 21:40:23 +10:00
..
2d Merge pull request #9176 from RandomShaper/fix-touchbutton 2017-06-15 12:38:59 +02:00
3d Godot 3.0 primitives as resources for use with MeshInstance 2017-06-16 21:40:23 +10:00
animation renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
audio Fix crash when saving AudioPlayer without stream. 2017-05-20 03:49:54 +02:00
gui Merge pull request #9196 from volzhs/scene-tab 2017-06-16 08:14:45 +02:00
io Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
main Properly adjust the visible editor rect and make limits respected, closes #8328 2017-06-12 16:19:12 -03:00
resources Godot 3.0 primitives as resources for use with MeshInstance 2017-06-16 21:40:23 +10:00
register_scene_types.cpp Godot 3.0 primitives as resources for use with MeshInstance 2017-06-16 21:40:23 +10:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00