godot/modules/gdscript/editor/gdscript_highlighter.h
Paulb23 fffeecfd68 Improvments for SyntaxHighlighters
- Fix immedate Funcion in lamba highlight
- Highlight signals as one colour
- Highlight node paths as one colour
- Highlight escape chars in strings
2022-01-15 15:39:55 +00:00

93 lines
3.5 KiB
C++

/*************************************************************************/
/* gdscript_highlighter.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GDSCRIPT_HIGHLIGHTER_H
#define GDSCRIPT_HIGHLIGHTER_H
#include "editor/plugins/script_editor_plugin.h"
#include "scene/gui/text_edit.h"
class GDScriptSyntaxHighlighter : public EditorSyntaxHighlighter {
GDCLASS(GDScriptSyntaxHighlighter, EditorSyntaxHighlighter)
private:
struct ColorRegion {
Color color;
String start_key;
String end_key;
bool line_only = false;
};
Vector<ColorRegion> color_regions;
Map<int, int> color_region_cache;
HashMap<StringName, Color> keywords;
HashMap<StringName, Color> member_keywords;
enum Type {
NONE,
REGION,
NODE_PATH,
ANNOTATION,
SYMBOL,
NUMBER,
FUNCTION,
SIGNAL,
KEYWORD,
MEMBER,
IDENTIFIER,
TYPE,
};
// colours
Color font_color;
Color symbol_color;
Color function_color;
Color function_definition_color;
Color built_in_type_color;
Color number_color;
Color member_color;
Color node_path_color;
Color annotation_color;
Color type_color;
void add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only = false);
public:
virtual void _update_cache() override;
virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) override;
virtual String _get_name() const override;
virtual Array _get_supported_languages() const override;
virtual Ref<EditorSyntaxHighlighter> _create() const override;
};
#endif // GDSCRIPT_HIGHLIGHTER_H