godot/scene/main/timer.cpp
Juan Linietsky 948fd83cdd Little Bits
-=-=-=-=-=-

-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear->RGB if hardware support not found
2014-10-12 02:13:22 -03:00

144 lines
4.5 KiB
C++

/*************************************************************************/
/* timer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "timer.h"
void Timer::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_READY: {
if (autostart) {
if (get_scene()->is_editor_hint() && get_scene()->get_edited_scene_root() && (get_scene()->get_edited_scene_root()==this || get_scene()->get_edited_scene_root()->is_a_parent_of(this)))
break;
start();
}
} break;
case NOTIFICATION_PROCESS: {
time_left -= get_process_delta_time();
if (time_left<0) {
if (!one_shot)
time_left=wait_time+time_left;
else
stop();
emit_signal("timeout");
}
} break;
}
}
void Timer::set_wait_time(float p_time) {
ERR_EXPLAIN("time should be greater than zero.");
ERR_FAIL_COND(p_time<=0);
wait_time=p_time;
}
float Timer::get_wait_time() const {
return wait_time;
}
void Timer::set_one_shot(bool p_one_shot) {
one_shot=p_one_shot;
}
bool Timer::is_one_shot() const {
return one_shot;
}
void Timer::set_autostart(bool p_start) {
autostart=p_start;
}
bool Timer::has_autostart() const {
return autostart;
}
void Timer::start() {
time_left=wait_time;
set_process(true);
}
void Timer::stop() {
time_left=-1;
set_process(false);
autostart=false;
}
float Timer::get_time_left() const {
return time_left >0 ? time_left : 0;
}
void Timer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_wait_time","time_sec"),&Timer::set_wait_time);
ObjectTypeDB::bind_method(_MD("get_wait_time"),&Timer::get_wait_time);
ObjectTypeDB::bind_method(_MD("set_one_shot","enable"),&Timer::set_one_shot);
ObjectTypeDB::bind_method(_MD("is_one_shot"),&Timer::is_one_shot);
ObjectTypeDB::bind_method(_MD("set_autostart","enable"),&Timer::set_autostart);
ObjectTypeDB::bind_method(_MD("has_autostart"),&Timer::has_autostart);
ObjectTypeDB::bind_method(_MD("start"),&Timer::start);
ObjectTypeDB::bind_method(_MD("stop"),&Timer::stop);
ObjectTypeDB::bind_method(_MD("get_time_left"),&Timer::get_time_left);
ADD_SIGNAL( MethodInfo("timeout") );
ADD_PROPERTY( PropertyInfo(Variant::REAL, "wait_time", PROPERTY_HINT_EXP_RANGE, "0.01,4096,0.01" ), _SCS("set_wait_time"), _SCS("get_wait_time") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL, "one_shot" ), _SCS("set_one_shot"), _SCS("is_one_shot") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL, "autostart" ), _SCS("set_autostart"), _SCS("has_autostart") );
}
Timer::Timer() {
autostart=false;
wait_time=1;
one_shot=false;
time_left=-1;
}