godot/platform/android/java/build.gradle
ne0fhyk 0448d4e26e
Fix Android Studio builds.
(cherry picked from commit 1345e66935)
2022-01-06 00:24:42 +01:00

214 lines
6.7 KiB
Groovy

apply from: 'app/config.gradle'
buildscript {
apply from: 'app/config.gradle'
repositories {
google()
mavenCentral()
}
dependencies {
classpath libraries.androidGradlePlugin
classpath libraries.kotlinGradlePlugin
}
}
allprojects {
repositories {
google()
mavenCentral()
}
}
ext {
supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"]
supportedTargets = ["release", "debug"]
// Used by gradle to specify which architecture to build for by default when running `./gradlew build`.
// This command is usually used by Android Studio.
// If building manually on the command line, it's recommended to use the
// `./gradlew generateGodotTemplates` build command instead after running the `scons` command.
// The defaultAbi must be one of the {supportedAbis} values.
defaultAbi = "arm64v8"
}
def rootDir = "../../.."
def binDir = "$rootDir/bin/"
def getSconsTaskName(String buildType) {
return "compileGodotNativeLibs" + buildType.capitalize()
}
/**
* Copy the generated 'android_debug.apk' binary template into the Godot bin directory.
* Depends on the app build task to ensure the binary is generated prior to copying.
*/
task copyDebugBinaryToBin(type: Copy) {
dependsOn ':app:assembleDebug'
from('app/build/outputs/apk/debug')
into(binDir)
include('android_debug.apk')
}
/**
* Copy the generated 'android_release.apk' binary template into the Godot bin directory.
* Depends on the app build task to ensure the binary is generated prior to copying.
*/
task copyReleaseBinaryToBin(type: Copy) {
dependsOn ':app:assembleRelease'
from('app/build/outputs/apk/release')
into(binDir)
include('android_release.apk')
}
/**
* Copy the Godot android library archive debug file into the app module debug libs directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyDebugAARToAppModule(type: Copy) {
dependsOn ':lib:assembleDebug'
from('lib/build/outputs/aar')
into('app/libs/debug')
include('godot-lib.debug.aar')
}
/**
* Copy the Godot android library archive debug file into the root bin directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyDebugAARToBin(type: Copy) {
dependsOn ':lib:assembleDebug'
from('lib/build/outputs/aar')
into(binDir)
include('godot-lib.debug.aar')
}
/**
* Copy the Godot android library archive release file into the app module release libs directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyReleaseAARToAppModule(type: Copy) {
dependsOn ':lib:assembleRelease'
from('lib/build/outputs/aar')
into('app/libs/release')
include('godot-lib.release.aar')
}
/**
* Copy the Godot android library archive release file into the root bin directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyReleaseAARToBin(type: Copy) {
dependsOn ':lib:assembleRelease'
from('lib/build/outputs/aar')
into(binDir)
include('godot-lib.release.aar')
}
/**
* Generate Godot custom build template by zipping the source files from the app directory, as well
* as the AAR files generated by 'copyDebugAAR' and 'copyReleaseAAR'.
* The zip file also includes some gradle tools to allow building of the custom build.
*/
task zipCustomBuild(type: Zip) {
onlyIf { generateGodotTemplates.state.executed || generateDevTemplate.state.executed }
doFirst {
logger.lifecycle("Generating Godot custom build template")
}
from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradlew', 'gradlew.bat', 'gradle/**']))
include '**/*'
archiveFileName = 'android_source.zip'
destinationDirectory = file(binDir)
}
def templateExcludedBuildTask() {
// We exclude these gradle tasks so we can run the scons command manually.
def excludedTasks = []
if (!isAndroidStudio()) {
logger.lifecycle("Excluding Android studio build tasks")
for (String buildType : supportedTargets) {
excludedTasks += ":lib:" + getSconsTaskName(buildType)
}
}
return excludedTasks
}
def templateBuildTasks() {
def tasks = []
// Only build the apks and aar files for which we have native shared libraries.
for (String target : supportedTargets) {
File targetLibs = new File("lib/libs/" + target)
if (targetLibs != null
&& targetLibs.isDirectory()
&& targetLibs.listFiles() != null
&& targetLibs.listFiles().length > 0) {
String capitalizedTarget = target.capitalize()
// Copy the generated aar library files to the custom build directory.
tasks += "copy" + capitalizedTarget + "AARToAppModule"
// Copy the generated aar library files to the bin directory.
tasks += "copy" + capitalizedTarget + "AARToBin"
// Copy the prebuilt binary templates to the bin directory.
tasks += "copy" + capitalizedTarget + "BinaryToBin"
} else {
logger.lifecycle("No native shared libs for target $target. Skipping build.")
}
}
return tasks
}
def isAndroidStudio() {
def sysProps = System.getProperties()
return sysProps != null && sysProps['idea.platform.prefix'] != null
}
/**
* Master task used to coordinate the tasks defined above to generate the set of Godot templates.
*/
task generateGodotTemplates {
gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
dependsOn = templateBuildTasks()
finalizedBy 'zipCustomBuild'
}
/**
* Generates the same output as generateGodotTemplates but with dev symbols
*/
task generateDevTemplate {
// add parameter to set symbols to true
gradle.startParameter.projectProperties += [doNotStrip: true]
gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
dependsOn = templateBuildTasks()
finalizedBy 'zipCustomBuild'
}
/**
* Clean the generated artifacts.
*/
task cleanGodotTemplates(type: Delete) {
// Delete the generated native libs
delete("lib/libs")
// Delete the library generated AAR files
delete("lib/build/outputs/aar")
// Delete the app libs directory contents
delete("app/libs")
// Delete the generated binary apks
delete("app/build/outputs/apk")
// Delete the Godot templates in the Godot bin directory
delete("$binDir/android_debug.apk")
delete("$binDir/android_release.apk")
delete("$binDir/android_source.zip")
delete("$binDir/godot-lib.debug.aar")
delete("$binDir/godot-lib.release.aar")
finalizedBy getTasksByName("clean", true)
}