godot/platform/osx/SCsub
Pedro J. Estébanez 8f6a636ae7 Modernize Semaphore
- Based on C++11's `mutex` and `condition_variable`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-02-18 11:58:08 +01:00

21 lines
455 B
Python

#!/usr/bin/env python
Import("env")
from platform_methods import run_in_subprocess
import platform_osx_builders
files = [
"crash_handler_osx.mm",
"os_osx.mm",
"godot_main_osx.mm",
"dir_access_osx.mm",
"joypad_osx.cpp",
"power_osx.cpp",
]
prog = env.add_program("#bin/godot", files)
if env["debug_symbols"] and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx))