godot/platform
Fredia Huya-Kouadio 94d6c3dcc6 Augment the InputEvent class with a CANCELED state
The `InputEvent` class currently supports the `pressed` and `released` states, which given the binary nature, is represented by a `bool` field.
This commit introduced the `CANCELED` state, which signals that an ongoing input event has been canceled.
To represent all the states, the `InputEventState` enum is added and the `InputEvent` logic is refactored accordingly.
2023-05-12 15:22:54 -07:00
..
android Augment the InputEvent class with a CANCELED state 2023-05-12 15:22:54 -07:00
iphone increased max touches to 32 for ios 2023-03-06 13:48:18 +01:00
javascript Bump json5 from 1.0.1 to 1.0.2 in /platform/web 2023-01-11 14:24:29 +01:00
osx macOS: Fix sprintf deprecation warning 2023-01-20 11:18:40 +01:00
server One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
uwp Merge pull request #73127 from akien-mga/uwp-google-angle 2023-02-13 13:09:29 +01:00
windows Fix Xbox Series controller duplicate input 2023-03-06 13:02:51 +01:00
x11 Linux: Don't use udev for joypad hotloading when running in a sandbox 2023-05-12 11:30:33 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00