.. |
SCsub
|
Split dummy renderer classes into separate files
|
2022-03-16 17:43:10 +11:00 |
config.cpp
|
Refactor high quality texture import
|
2023-01-30 15:53:23 +01:00 |
config.h
|
Refactor high quality texture import
|
2023-01-30 15:53:23 +01:00 |
light_storage.cpp
|
Implement cull_mask for decals and lights in mobile and compatibility backends
|
2023-02-06 12:12:47 -08:00 |
light_storage.h
|
Implement cull_mask for decals and lights in mobile and compatibility backends
|
2023-02-06 12:12:47 -08:00 |
material_storage.cpp
|
Add warnings for unsupported features in mobile and gl_compatibility backends
|
2023-02-26 12:28:02 -08:00 |
material_storage.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
mesh_storage.cpp
|
Merge pull request #69001 from dzil123/fix_rendering_checks
|
2023-02-13 21:07:05 +01:00 |
mesh_storage.h
|
Automatically transform Skeleton2D calculations so pivots are not needed
|
2023-01-27 14:55:22 -08:00 |
particles_storage.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
particles_storage.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
render_scene_buffers_gles3.cpp
|
Improving communication of scaling settings to renderer implementation
|
2023-01-13 12:54:15 +11:00 |
render_scene_buffers_gles3.h
|
Improving communication of scaling settings to renderer implementation
|
2023-01-13 12:54:15 +11:00 |
texture_storage.cpp
|
Avoid copying CanvasTexture when updating proxy
|
2023-03-13 14:10:38 +01:00 |
texture_storage.h
|
Implement cull_mask for decals and lights in mobile and compatibility backends
|
2023-02-06 12:12:47 -08:00 |
utilities.cpp
|
Refactor high quality texture import
|
2023-01-30 15:53:23 +01:00 |
utilities.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |