godot/platform
Rémi Verschelde 12aeb83043 Web: Fix version check for missing scalbnf LTO workaround
The check needs to happen after we set `env["CXX"]`.
Follow-up to #81340.

(cherry picked from commit 50161808c2)
2023-09-20 22:44:04 +02:00
..
android [Android] Set `echo` property for the physical keyboard events. 2023-08-31 19:48:16 +02:00
ios libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON 2023-08-31 19:26:49 +02:00
linuxbsd Fix GCC -Wmaybe-uninitialized warnings 2023-09-20 22:44:04 +02:00
macos [macOS] Fix uncapped frame rate for windows in the non-active workspaces. 2023-08-31 20:19:30 +02:00
uwp Change explicit 'Godot 4.0' references to 'Godot 4' 2023-07-10 18:09:58 +02:00
web Web: Fix version check for missing scalbnf LTO workaround 2023-09-20 22:44:04 +02:00
windows Build system: add option for MSVC incremental linking. 2023-09-20 22:44:04 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00