godot/core/os
Matias N. Goldberg 364f916f3f
Add debug utilities for Vulkan
Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
 - Debug-only Breadcrumb info for debugging GPU crashes and device lost
 - Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks

Functionality marked as "debug-only" is only available in debug or dev
builds.

Misc fixes:
 - Early break optimization in RenderingDevice::uniform_set_create

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
condition_variable.h Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
keyboard.cpp Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
keyboard.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
main_loop.cpp Merge pull request #70771 from kleonc/main-loop-set-after-resolved 2023-07-12 17:15:59 +02:00
main_loop.h Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
memory.cpp Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
memory.h Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
midi_driver.cpp Move MIDI parsing up from ALSA driver to platform independent driver. 2024-06-25 16:46:30 +01:00
midi_driver.h Move MIDI parsing up from ALSA driver to platform independent driver. 2024-06-25 16:46:30 +01:00
mutex.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
mutex.h Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
os.cpp Prevent folder names with trailing periods from being used automatically 2024-06-26 17:42:47 +02:00
os.h Fix Game window stops responding when debugger pauses 2024-07-10 13:38:57 -07:00
pool_allocator.cpp Update lingering `do/while(0)` defines 2024-04-04 14:17:22 -05:00
pool_allocator.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rw_lock.h Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
safe_binary_mutex.h Extract 'SafeBinaryMutex' to separate header 2024-02-04 16:59:54 +01:00
semaphore.h Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
shared_object.h Fix loading GDExtension dependencies on Android 2024-04-19 07:55:08 -07:00
spin_lock.h Use `os_unfair_lock` on Apple platforms 2024-01-21 06:23:09 +11:00
thread.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
thread.h Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
thread_safe.cpp Allow threads to mark themselves as safe for nodes 2023-05-24 00:22:58 +02:00
thread_safe.h Allow threads to mark themselves as safe for nodes 2023-05-24 00:22:58 +02:00
time.cpp Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
time.h Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
time_enums.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00