godot/misc
Matias N. Goldberg 364f916f3f
Add debug utilities for Vulkan
Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
 - Debug-only Breadcrumb info for debugging GPU crashes and device lost
 - Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks

Functionality marked as "debug-only" is only available in debug or dev
builds.

Misc fixes:
 - Early break optimization in RenderingDevice::uniform_set_create

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
..
dist macOS/iOS: Fix various warnings when targeting newer SDKs 2024-08-20 11:55:21 +02:00
error_suppressions Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
extension_api_validation Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
msvs SCons: Fix output with `vsproj=yes` 2024-06-29 13:11:19 -05:00
scripts Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
utility Merge pull request #93511 from Repiteo/style/relocate-pretty-print 2024-06-25 10:02:02 +02:00