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shaders
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Fix incompatible addition in auto exposure shader
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2021-12-16 23:00:05 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
rasterizer_canvas_base_gles3.cpp
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clang-format: Enable `BreakBeforeTernaryOperators`
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2021-10-28 14:50:33 +02:00 |
rasterizer_canvas_base_gles3.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
rasterizer_canvas_gles3.cpp
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[3.4] Cutdown version of RID fixes to sync with 3.5 RID handles
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2021-12-06 16:43:27 +00:00 |
rasterizer_canvas_gles3.h
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Clear glErrors instead of crashing when initializing GLES3
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2021-06-21 17:53:24 +01:00 |
rasterizer_gles3.cpp
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Fix incorrect RID cleanup in Rasterizers
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2021-12-07 09:14:40 +01:00 |
rasterizer_gles3.h
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Clear glErrors instead of crashing when initializing GLES3
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2021-06-21 17:53:24 +01:00 |
rasterizer_scene_gles3.cpp
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Fix incorrect RID cleanup in Rasterizers
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2021-12-07 09:14:40 +01:00 |
rasterizer_scene_gles3.h
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Add high quality glow mode
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2021-08-11 17:00:41 +02:00 |
rasterizer_storage_gles3.cpp
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Fix issue with external textures being freed by Godot
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2022-01-06 00:58:29 +01:00 |
rasterizer_storage_gles3.h
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[HTML5] Use compatibility function for glGetBufferSubData.
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2021-11-29 16:42:26 +01:00 |
shader_compiler_gles3.cpp
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[3.x] Fix shader crash when using local var with the same name as varying
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2021-08-13 09:30:35 +03:00 |
shader_compiler_gles3.h
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Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4
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2021-05-14 11:28:48 -07:00 |
shader_gles3.cpp
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Improve the shader error console output
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2021-07-17 03:00:46 +02:00 |
shader_gles3.h
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |