godot/drivers/gles3
Bastiaan Olij 150eb3533b
Fix issue with external textures being freed by Godot
(cherry picked from commit 5fbc24f3e0)
2022-01-06 00:58:29 +01:00
..
shaders Fix incompatible addition in auto exposure shader 2021-12-16 23:00:05 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
rasterizer_canvas_base_gles3.cpp clang-format: Enable `BreakBeforeTernaryOperators` 2021-10-28 14:50:33 +02:00
rasterizer_canvas_base_gles3.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
rasterizer_canvas_gles3.cpp [3.4] Cutdown version of RID fixes to sync with 3.5 RID handles 2021-12-06 16:43:27 +00:00
rasterizer_canvas_gles3.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_gles3.cpp Fix incorrect RID cleanup in Rasterizers 2021-12-07 09:14:40 +01:00
rasterizer_gles3.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_scene_gles3.cpp Fix incorrect RID cleanup in Rasterizers 2021-12-07 09:14:40 +01:00
rasterizer_scene_gles3.h Add high quality glow mode 2021-08-11 17:00:41 +02:00
rasterizer_storage_gles3.cpp Fix issue with external textures being freed by Godot 2022-01-06 00:58:29 +01:00
rasterizer_storage_gles3.h [HTML5] Use compatibility function for glGetBufferSubData. 2021-11-29 16:42:26 +01:00
shader_compiler_gles3.cpp [3.x] Fix shader crash when using local var with the same name as varying 2021-08-13 09:30:35 +03:00
shader_compiler_gles3.h Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4 2021-05-14 11:28:48 -07:00
shader_gles3.cpp Improve the shader error console output 2021-07-17 03:00:46 +02:00
shader_gles3.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00