godot/modules/vhacd/SCsub
Rémi Verschelde b0d41847ed SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
It's the recommended way to set those, and is more portable
(automatically prepends -D for GCC/Clang and /D for MSVC).

We still use CPPFLAGS for some pre-processor flags which are not
defines.
2019-07-03 09:59:04 +02:00

38 lines
883 B
Python

#!/usr/bin/env python
Import('env')
Import('env_modules')
env_vhacd = env_modules.Clone()
# Thirdparty source files
thirdparty_dir = "#thirdparty/vhacd/"
thirdparty_sources = [
"src/vhacdManifoldMesh.cpp",
"src/FloatMath.cpp",
"src/vhacdMesh.cpp",
"src/vhacdICHull.cpp",
"src/vhacdVolume.cpp",
"src/VHACD-ASYNC.cpp",
"src/btAlignedAllocator.cpp",
"src/vhacdRaycastMesh.cpp",
"src/VHACD.cpp",
"src/btConvexHullComputer.cpp"
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_vhacd.Prepend(CPPPATH=[thirdparty_dir + "/inc"])
# upstream uses c++11
if not env.msvc:
env_vhacd.Append(CXXFLAGS="-std=c++11")
env_thirdparty = env_vhacd.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
env_vhacd.add_source_files(env.modules_sources, "*.cpp")