godot/scene
David Snopek e46cba13ed
Remove GI methods in parentheses from light baking options
(cherry picked from commit ce488930ea)
2024-03-11 15:00:44 +01:00
..
2d Ensure Camera2D scroll is updated on transform like 3.x 2024-03-11 15:00:43 +01:00
3d Remove GI methods in parentheses from light baking options 2024-03-11 15:00:44 +01:00
animation Fix some build errors with `disable_3d=Yes` 2024-01-25 18:55:00 +01:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Fix missing autocompletion for inheriting classes 2024-01-25 18:45:01 +01:00
main Fix owner when importing meshes 2024-03-11 15:00:43 +01:00
resources Store ArrayMesh path in RenderingServer for use in error messages 2024-03-11 15:00:43 +01:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
SCsub
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Fix running tests in template builds 2024-02-27 16:03:18 +01:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00