godot/modules/gltf
2023-07-30 13:51:25 -05:00
..
doc_classes Doctool: Remove version attribute from XML header 2023-07-06 10:08:21 +02:00
editor Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
extensions GLTF: Rename GLTFCollider class to GLTFPhysicsShape 2023-06-16 15:18:24 -05:00
structures Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
config.py GLTF: Rename GLTFCollider class to GLTFPhysicsShape 2023-06-16 15:18:24 -05:00
gltf_defines.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_document.cpp Cosmetic changes in GLTF node generation code 2023-07-30 13:51:25 -05:00
gltf_document.h Cosmetic changes in GLTF node generation code 2023-07-30 13:51:25 -05:00
gltf_state.cpp Add a get_node_index method to GLTFState 2023-05-27 12:30:25 -05:00
gltf_state.h Add a get_node_index method to GLTFState 2023-05-27 12:30:25 -05:00
gltf_template_convert.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
README.md GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
register_types.cpp Make blend file importer warnings translatable 2023-07-23 11:19:21 +08:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.