godot/servers/rendering
Rémi Verschelde 52f22902c7
Merge pull request #94902 from clayjohn/SHADER-hints
Restrict sampler hint validation to only screen texture hints
2024-07-30 12:29:04 +02:00
..
dummy Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
environment
renderer_rd Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
storage Track compositor effects that use motion vectors so we enable required logic 2024-06-12 12:37:18 +10:00
SCsub
renderer_canvas_cull.cpp Add alternative pixel rounding 2024-06-29 10:33:39 -04:00
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
renderer_compositor.cpp fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
renderer_compositor.h Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Fix mesh instance not updated when changing blend shape values 2024-05-23 12:36:31 +08:00
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
renderer_viewport.h
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device.compat.inc
rendering_device.cpp RenderingDevice: Use the correct amount of layers for Cubemaps for boundary checks 2024-07-24 20:26:46 +02:00
rendering_device.h Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers 2024-05-31 14:15:49 +02:00
rendering_device_binds.cpp Remove useless instantiation in RDShaderFile::parse_versions_from_text 2024-06-27 08:57:06 +02:00
rendering_device_binds.h
rendering_device_commons.cpp
rendering_device_commons.h
rendering_device_driver.cpp Add support for enhanced barriers in D3D12. 2024-05-20 13:04:44 -03:00
rendering_device_driver.h Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers 2024-05-31 14:15:49 +02:00
rendering_device_graph.cpp Add support for enhanced barriers in D3D12. 2024-05-20 13:04:44 -03:00
rendering_device_graph.h Add support for enhanced barriers in D3D12. 2024-05-20 13:04:44 -03:00
rendering_light_culler.cpp
rendering_light_culler.h Tight shadow culling - increase epsilon to prevent flickering 2024-05-18 14:14:27 +01:00
rendering_method.cpp
rendering_method.h
rendering_server_default.cpp
rendering_server_default.h
rendering_server_globals.cpp
rendering_server_globals.h
shader_compiler.cpp Emit normal_roughness compatibility code in custom functions 2024-07-26 10:45:36 -07:00
shader_compiler.h
shader_language.cpp Restrict sampler hint validation to only screen texture hints 2024-07-28 22:31:57 -07:00
shader_language.h Restrict sampler hint validation to only screen texture hints 2024-07-28 22:31:57 -07:00
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp Prevent changing some built-ins in spatial shaders 2024-06-17 19:18:14 +03:00
shader_types.h
shader_warnings.cpp
shader_warnings.h