c28f5901c7
- Adapt GL make/release API to the current architecture. - Fix DisplayServer being locked while dispatching input (prevent deadlocks).
396 lines
11 KiB
C++
396 lines
11 KiB
C++
/**************************************************************************/
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/* gl_manager_x11.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "gl_manager_x11.h"
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#if defined(X11_ENABLED) && defined(GLES3_ENABLED)
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#include "thirdparty/glad/glad/glx.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
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typedef GLXContext (*GLXCREATECONTEXTATTRIBSARBPROC)(Display *, GLXFBConfig, GLXContext, Bool, const int *);
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// To prevent shadowing warnings
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#undef glXCreateContextAttribsARB
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struct GLManager_X11_Private {
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::GLXContext glx_context;
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};
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GLManager_X11::GLDisplay::~GLDisplay() {
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if (context) {
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//release_current();
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glXDestroyContext(x11_display, context->glx_context);
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memdelete(context);
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context = nullptr;
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}
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}
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static bool ctxErrorOccurred = false;
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static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
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ctxErrorOccurred = true;
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return 0;
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}
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int GLManager_X11::_find_or_create_display(Display *p_x11_display) {
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for (unsigned int n = 0; n < _displays.size(); n++) {
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const GLDisplay &d = _displays[n];
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if (d.x11_display == p_x11_display) {
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return n;
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}
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}
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// create
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GLDisplay d_temp;
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d_temp.x11_display = p_x11_display;
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_displays.push_back(d_temp);
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int new_display_id = _displays.size() - 1;
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// create context
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GLDisplay &d = _displays[new_display_id];
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d.context = memnew(GLManager_X11_Private);
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d.context->glx_context = nullptr;
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Error err = _create_context(d);
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if (err != OK) {
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_displays.remove_at(new_display_id);
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return -1;
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}
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return new_display_id;
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}
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Error GLManager_X11::_create_context(GLDisplay &gl_display) {
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// some aliases
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::Display *x11_display = gl_display.x11_display;
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//const char *extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display));
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GLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (GLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte *)"glXCreateContextAttribsARB");
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ERR_FAIL_NULL_V(glXCreateContextAttribsARB, ERR_UNCONFIGURED);
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static int visual_attribs[] = {
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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GLX_DOUBLEBUFFER, true,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_DEPTH_SIZE, 24,
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None
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};
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static int visual_attribs_layered[] = {
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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GLX_DOUBLEBUFFER, true,
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_ALPHA_SIZE, 8,
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GLX_DEPTH_SIZE, 24,
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None
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};
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int fbcount;
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GLXFBConfig fbconfig = nullptr;
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XVisualInfo *vi = nullptr;
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if (OS::get_singleton()->is_layered_allowed()) {
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GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs_layered, &fbcount);
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ERR_FAIL_NULL_V(fbc, ERR_UNCONFIGURED);
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for (int i = 0; i < fbcount; i++) {
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vi = (XVisualInfo *)glXGetVisualFromFBConfig(x11_display, fbc[i]);
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if (!vi) {
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continue;
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}
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XRenderPictFormat *pict_format = XRenderFindVisualFormat(x11_display, vi->visual);
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if (!pict_format) {
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XFree(vi);
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vi = nullptr;
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continue;
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}
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fbconfig = fbc[i];
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if (pict_format->direct.alphaMask > 0) {
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break;
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}
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}
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XFree(fbc);
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ERR_FAIL_NULL_V(fbconfig, ERR_UNCONFIGURED);
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} else {
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GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs, &fbcount);
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ERR_FAIL_NULL_V(fbc, ERR_UNCONFIGURED);
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vi = glXGetVisualFromFBConfig(x11_display, fbc[0]);
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fbconfig = fbc[0];
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XFree(fbc);
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}
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int (*oldHandler)(Display *, XErrorEvent *) = XSetErrorHandler(&ctxErrorHandler);
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switch (context_type) {
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case GLES_3_0_COMPATIBLE: {
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static int context_attribs[] = {
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GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
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GLX_CONTEXT_MINOR_VERSION_ARB, 3,
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GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
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GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*|GLX_CONTEXT_DEBUG_BIT_ARB*/,
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None
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};
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gl_display.context->glx_context = glXCreateContextAttribsARB(x11_display, fbconfig, nullptr, true, context_attribs);
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ERR_FAIL_COND_V(ctxErrorOccurred || !gl_display.context->glx_context, ERR_UNCONFIGURED);
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} break;
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}
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XSync(x11_display, False);
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XSetErrorHandler(oldHandler);
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// make our own copy of the vi data
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// for later creating windows using this display
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if (vi) {
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gl_display.x_vi = *vi;
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}
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XFree(vi);
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return OK;
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}
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XVisualInfo GLManager_X11::get_vi(Display *p_display, Error &r_error) {
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int display_id = _find_or_create_display(p_display);
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if (display_id < 0) {
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r_error = FAILED;
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return XVisualInfo();
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}
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r_error = OK;
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return _displays[display_id].x_vi;
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}
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Error GLManager_X11::open_display(Display *p_display) {
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int gldisplay_id = _find_or_create_display(p_display);
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if (gldisplay_id < 0) {
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return ERR_CANT_CREATE;
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} else {
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return OK;
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}
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}
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Error GLManager_X11::window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height) {
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// make sure vector is big enough...
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// we can mirror the external vector, it is simpler
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// to keep the IDs identical for fast lookup
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if (p_window_id >= (int)_windows.size()) {
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_windows.resize(p_window_id + 1);
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}
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GLWindow &win = _windows[p_window_id];
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win.in_use = true;
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win.window_id = p_window_id;
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win.width = p_width;
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win.height = p_height;
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win.x11_window = p_window;
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win.gldisplay_id = _find_or_create_display(p_display);
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if (win.gldisplay_id == -1) {
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return FAILED;
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}
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// the display could be invalid .. check NYI
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GLDisplay &gl_display = _displays[win.gldisplay_id];
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::Display *x11_display = gl_display.x11_display;
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::Window &x11_window = win.x11_window;
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if (!glXMakeCurrent(x11_display, x11_window, gl_display.context->glx_context)) {
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ERR_PRINT("glXMakeCurrent failed");
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}
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_internal_set_current_window(&win);
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return OK;
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}
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void GLManager_X11::_internal_set_current_window(GLWindow *p_win) {
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_current_window = p_win;
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// quick access to x info
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_x_windisp.x11_window = _current_window->x11_window;
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const GLDisplay &disp = get_current_display();
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_x_windisp.x11_display = disp.x11_display;
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}
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void GLManager_X11::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
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get_window(p_window_id).width = p_width;
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get_window(p_window_id).height = p_height;
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}
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void GLManager_X11::window_destroy(DisplayServer::WindowID p_window_id) {
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GLWindow &win = get_window(p_window_id);
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win.in_use = false;
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if (_current_window == &win) {
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_current_window = nullptr;
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_x_windisp.x11_display = nullptr;
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_x_windisp.x11_window = -1;
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}
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}
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void GLManager_X11::release_current() {
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if (!_current_window) {
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return;
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}
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if (!glXMakeCurrent(_x_windisp.x11_display, None, nullptr)) {
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ERR_PRINT("glXMakeCurrent failed");
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}
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_current_window = nullptr;
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}
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void GLManager_X11::window_make_current(DisplayServer::WindowID p_window_id) {
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if (p_window_id == -1) {
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return;
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}
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GLWindow &win = _windows[p_window_id];
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if (!win.in_use) {
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return;
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}
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// noop
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if (&win == _current_window) {
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return;
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}
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const GLDisplay &disp = get_display(win.gldisplay_id);
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if (!glXMakeCurrent(disp.x11_display, win.x11_window, disp.context->glx_context)) {
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ERR_PRINT("glXMakeCurrent failed");
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}
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_internal_set_current_window(&win);
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}
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void GLManager_X11::swap_buffers() {
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if (!_current_window) {
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return;
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}
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if (!_current_window->in_use) {
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WARN_PRINT("current window not in use!");
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return;
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}
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// On X11, when enabled, transparency is always active, so clear alpha manually.
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if (OS::get_singleton()->is_layered_allowed()) {
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if (!DisplayServer::get_singleton()->window_get_flag(DisplayServer::WINDOW_FLAG_TRANSPARENT, _current_window->window_id)) {
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glColorMask(false, false, false, true);
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glClearColor(0, 0, 0, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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glColorMask(true, true, true, true);
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}
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}
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glXSwapBuffers(_x_windisp.x11_display, _x_windisp.x11_window);
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}
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Error GLManager_X11::initialize(Display *p_display) {
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if (!gladLoaderLoadGLX(p_display, XScreenNumberOfScreen(XDefaultScreenOfDisplay(p_display)))) {
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return ERR_CANT_CREATE;
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}
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return OK;
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}
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void GLManager_X11::set_use_vsync(bool p_use) {
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// we need an active window to get a display to set the vsync
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if (!_current_window) {
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return;
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}
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const GLDisplay &disp = get_current_display();
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int val = p_use ? 1 : 0;
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if (GLAD_GLX_MESA_swap_control) {
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glXSwapIntervalMESA(val);
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} else if (GLAD_GLX_SGI_swap_control) {
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glXSwapIntervalSGI(val);
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} else if (GLAD_GLX_EXT_swap_control) {
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GLXDrawable drawable = glXGetCurrentDrawable();
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glXSwapIntervalEXT(disp.x11_display, drawable, val);
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} else {
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WARN_PRINT("Could not set V-Sync mode. V-Sync is not supported.");
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return;
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}
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use_vsync = p_use;
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}
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bool GLManager_X11::is_using_vsync() const {
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return use_vsync;
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}
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void *GLManager_X11::get_glx_context(DisplayServer::WindowID p_window_id) {
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if (p_window_id == -1) {
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return nullptr;
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}
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const GLWindow &win = _windows[p_window_id];
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const GLDisplay &disp = get_display(win.gldisplay_id);
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return (void *)disp.context->glx_context;
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}
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GLManager_X11::GLManager_X11(const Vector2i &p_size, ContextType p_context_type) {
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context_type = p_context_type;
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double_buffer = false;
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direct_render = false;
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glx_minor = glx_major = 0;
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use_vsync = false;
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_current_window = nullptr;
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}
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GLManager_X11::~GLManager_X11() {
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release_current();
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}
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#endif // X11_ENABLED && GLES3_ENABLED
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