godot/scene
A Thousand Ships 955d5affa8
Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
..
2d Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
3d Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
animation Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
audio Check for NaN in set_volume_db functions 2024-04-18 11:28:57 -04:00
debugger Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
gui Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
main Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
resources Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
theme Remove border roundness inside panels of AcceptDialog windows 2024-04-06 00:01:16 -03:00
property_list_helper.cpp Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
property_list_helper.h Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h
register_scene_types.cpp Merge pull request #90645 from Malcolmnixon/unified-xr-trackers 2024-04-22 12:52:07 +02:00
register_scene_types.h
scene_string_names.cpp replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
scene_string_names.h replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
SCsub