godot/scene
Juan Linietsky 0288be1e76 Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. 2017-06-18 22:55:02 -03:00
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2d Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. 2017-06-18 22:55:02 -03:00
3d Merge pull request #9208 from Calinou/tweak-default-fov 2017-06-16 17:51:04 +02:00
animation renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
audio -Added AudioStreamPlayer2D, for 2D positional sound 2017-06-18 21:07:32 -03:00
gui -Fix freezes caused by etccomp2, closes #9183 2017-06-16 21:49:37 -03:00
io Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
main -Fix freezes caused by etccomp2, closes #9183 2017-06-16 21:49:37 -03:00
resources Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. 2017-06-18 22:55:02 -03:00
SCsub Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00
register_scene_types.cpp -Added AudioStreamPlayer2D, for 2D positional sound 2017-06-18 21:07:32 -03:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00