godot/scene/2d
zer0problem 1c75603ff5
Fixed signal animation_finished
The signal animation_finished is now fired after all values have been changed so changes to the animation can be done without animation_finished without generating unexpected behavior.
2018-11-23 16:53:25 +01:00
..
animated_sprite.cpp Fixed signal animation_finished 2018-11-23 16:53:25 +01:00
animated_sprite.h
area_2d.cpp -Make sure monitorable cant be flipped while flushing queries, fixes #17330 2018-11-16 08:49:26 -03:00
area_2d.h
audio_stream_player_2d.cpp Fix AudioStreamPlayer2D/3D::is_playing right after a play() 2018-11-17 11:47:11 -03:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
camera_2d.h
canvas_item.cpp Avoid duplicate visility changed notification, fixes #18160 2018-11-16 19:47:13 -03:00
canvas_item.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
cpu_particles_2d.cpp Fixing wrong type hint on CPUParticles and CPUParticles2D's color ramp 2018-11-23 00:54:25 +01:00
cpu_particles_2d.h Make 2D particles work OOTB (again) 2018-11-13 23:25:05 +01:00
joints_2d.cpp
joints_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h
mesh_instance_2d.cpp
mesh_instance_2d.h
navigation2d.cpp
navigation2d.h
navigation_polygon.cpp
navigation_polygon.h
node_2d.cpp
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp Make 2D particles work OOTB (again) 2018-11-13 23:25:05 +01:00
particles_2d.h
path_2d.cpp
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp Make sure sync to physics is disabled in editor, fixes #20230 2018-11-21 22:22:43 -03:00
physics_body_2d.h
polygon_2d.cpp Ensure no crash happens when skeleton is removed, closes #20677 2018-11-23 09:35:43 -03:00
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
screen_button.cpp
screen_button.h
SCsub
skeleton_2d.cpp Skeleton2D was missing transform notification, fixes #18719 2018-11-18 15:28:13 -03:00
skeleton_2d.h
sprite.cpp
sprite.h
tile_map.cpp
tile_map.h
visibility_notifier_2d.cpp Remove the "is able to sleep" condition for adding visibility notifier nodes, fixes #19659 2018-11-19 23:06:02 -03:00
visibility_notifier_2d.h
y_sort.cpp
y_sort.h