godot/editor/plugins/animation_state_machine_editor.cpp
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00

1895 lines
69 KiB
C++

/**************************************************************************/
/* animation_state_machine_editor.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "animation_state_machine_editor.h"
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/resources/style_box_flat.h"
#include "scene/scene_string_names.h"
#include "scene/theme/theme_db.h"
bool AnimationNodeStateMachineEditor::can_edit(const Ref<AnimationNode> &p_node) {
Ref<AnimationNodeStateMachine> ansm = p_node;
return ansm.is_valid();
}
void AnimationNodeStateMachineEditor::edit(const Ref<AnimationNode> &p_node) {
state_machine = p_node;
read_only = false;
if (state_machine.is_valid()) {
read_only = EditorNode::get_singleton()->is_resource_read_only(state_machine);
selected_transition_from = StringName();
selected_transition_to = StringName();
selected_transition_index = -1;
selected_node = StringName();
selected_nodes.clear();
_update_mode();
_update_graph();
}
if (read_only) {
tool_create->set_pressed(false);
tool_connect->set_pressed(false);
}
tool_create->set_disabled(read_only);
tool_connect->set_disabled(read_only);
}
String AnimationNodeStateMachineEditor::_get_root_playback_path(String &r_node_directory) {
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
Vector<String> edited_path = AnimationTreeEditor::get_singleton()->get_edited_path();
String base_path;
Vector<String> node_directory_path;
bool is_playable_anodesm_found = false;
if (edited_path.size()) {
while (!is_playable_anodesm_found) {
base_path = String("/").join(edited_path);
Ref<AnimationNodeStateMachine> anodesm = !edited_path.size() ? Ref<AnimationNode>(tree->get_root_animation_node().ptr()) : tree->get_root_animation_node()->find_node_by_path(base_path);
if (!anodesm.is_valid()) {
break;
} else {
if (anodesm->get_state_machine_type() != AnimationNodeStateMachine::STATE_MACHINE_TYPE_GROUPED) {
is_playable_anodesm_found = true;
} else {
int idx = edited_path.size() - 1;
node_directory_path.push_back(edited_path[idx]);
edited_path.remove_at(idx);
}
}
}
}
if (is_playable_anodesm_found) {
// Return Root/Nested state machine playback.
node_directory_path.reverse();
r_node_directory = String("/").join(node_directory_path);
if (node_directory_path.size()) {
r_node_directory += "/";
}
base_path = !edited_path.size() ? String(SceneStringNames::get_singleton()->parameters_base_path) + "playback" : String(SceneStringNames::get_singleton()->parameters_base_path) + base_path + "/playback";
} else {
// Hmmm, we have to return Grouped state machine playback...
// It will give the user the error that Root/Nested state machine should be retrieved, that would be kind :-)
r_node_directory = String();
base_path = AnimationTreeEditor::get_singleton()->get_base_path() + "playback";
}
return base_path;
}
void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEvent> &p_event) {
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
if (!tree) {
return;
}
String node_directory;
Ref<AnimationNodeStateMachinePlayback> playback = tree->get(_get_root_playback_path(node_directory));
if (!playback.is_valid()) {
return;
}
Ref<InputEventKey> k = p_event;
if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && !k->is_echo()) {
if (selected_node != StringName() || !selected_nodes.is_empty() || selected_transition_to != StringName() || selected_transition_from != StringName()) {
if (!read_only) {
_erase_selected();
}
accept_event();
}
}
Ref<InputEventMouseButton> mb = p_event;
// Add new node
if (!read_only) {
if (mb.is_valid() && mb->is_pressed() && !box_selecting && !connecting && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == MouseButton::LEFT))) {
connecting_from = StringName();
_open_menu(mb->get_position());
}
}
// Select node or push a field inside
if (mb.is_valid() && !mb->is_shift_pressed() && !mb->is_command_or_control_pressed() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
selected_transition_from = StringName();
selected_transition_to = StringName();
selected_transition_index = -1;
selected_node = StringName();
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
if (node_rects[i].play.has_point(mb->get_position())) { //edit name
if (play_mode->get_selected() == 1 || !playback->is_playing()) {
// Start
playback->start(node_directory + String(node_rects[i].node_name));
} else {
// Travel
playback->travel(node_directory + String(node_rects[i].node_name));
}
state_machine_draw->queue_redraw();
return;
}
if (!read_only) {
if (node_rects[i].name.has_point(mb->get_position()) && state_machine->can_edit_node(node_rects[i].node_name)) { // edit name
// TODO: Avoid using strings, expose a method on LineEdit.
Ref<StyleBox> line_sb = name_edit->get_theme_stylebox(SNAME("normal"));
Rect2 edit_rect = node_rects[i].name;
edit_rect.position -= line_sb->get_offset();
edit_rect.size += line_sb->get_minimum_size();
name_edit_popup->set_position(state_machine_draw->get_screen_position() + edit_rect.position);
name_edit_popup->set_size(edit_rect.size);
name_edit->set_text(node_rects[i].node_name);
name_edit_popup->popup();
name_edit->grab_focus();
name_edit->select_all();
prev_name = node_rects[i].node_name;
return;
}
}
if (node_rects[i].edit.has_point(mb->get_position())) { //edit name
callable_mp(this, &AnimationNodeStateMachineEditor::_open_editor).call_deferred(node_rects[i].node_name);
return;
}
if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
selected_node = node_rects[i].node_name;
if (!selected_nodes.has(selected_node)) {
selected_nodes.clear();
}
selected_nodes.insert(selected_node);
Ref<AnimationNode> anode = state_machine->get_node(selected_node);
EditorNode::get_singleton()->push_item(anode.ptr(), "", true);
state_machine_draw->queue_redraw();
dragging_selected_attempt = true;
dragging_selected = false;
drag_from = mb->get_position();
snap_x = StringName();
snap_y = StringName();
_update_mode();
return;
}
}
//test the lines now
int closest = -1;
float closest_d = 1e20;
for (int i = 0; i < transition_lines.size(); i++) {
Vector2 s[2] = {
transition_lines[i].from,
transition_lines[i].to
};
Vector2 cpoint = Geometry2D::get_closest_point_to_segment(mb->get_position(), s);
float d = cpoint.distance_to(mb->get_position());
if (d > transition_lines[i].width) {
continue;
}
if (d < closest_d) {
closest = i;
closest_d = d;
}
}
if (closest >= 0) {
selected_transition_from = transition_lines[closest].from_node;
selected_transition_to = transition_lines[closest].to_node;
selected_transition_index = closest;
Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(closest);
if (!state_machine->is_transition_across_group(closest)) {
EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
} else {
EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
EditorNode::get_singleton()->push_item(nullptr, "", true);
}
}
state_machine_draw->queue_redraw();
_update_mode();
}
// End moving node
if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
if (dragging_selected) {
Ref<AnimationNode> an = state_machine->get_node(selected_node);
updating = true;
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Move Node"));
for (int i = 0; i < node_rects.size(); i++) {
if (!selected_nodes.has(node_rects[i].node_name)) {
continue;
}
undo_redo->add_do_method(state_machine.ptr(), "set_node_position", node_rects[i].node_name, state_machine->get_node_position(node_rects[i].node_name) + drag_ofs / EDSCALE);
undo_redo->add_undo_method(state_machine.ptr(), "set_node_position", node_rects[i].node_name, state_machine->get_node_position(node_rects[i].node_name));
}
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
updating = false;
}
snap_x = StringName();
snap_y = StringName();
dragging_selected_attempt = false;
dragging_selected = false;
state_machine_draw->queue_redraw();
}
// Connect nodes
if (mb.is_valid() && ((tool_select->is_pressed() && mb->is_shift_pressed()) || tool_connect->is_pressed()) && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
connecting = true;
connection_follows_cursor = true;
connecting_from = node_rects[i].node_name;
connecting_to = mb->get_position();
connecting_to_node = StringName();
return;
}
}
}
// End connecting nodes
if (mb.is_valid() && connecting && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
if (connecting_to_node != StringName()) {
Ref<AnimationNode> node = state_machine->get_node(connecting_to_node);
Ref<AnimationNodeStateMachine> anodesm = node;
Ref<AnimationNodeEndState> end_node = node;
if (state_machine->has_transition(connecting_from, connecting_to_node) && state_machine->can_edit_node(connecting_to_node) && !anodesm.is_valid()) {
EditorNode::get_singleton()->show_warning(TTR("Transition exists!"));
connecting = false;
} else {
_add_transition();
}
} else {
_open_menu(mb->get_position());
}
connecting_to_node = StringName();
connection_follows_cursor = false;
state_machine_draw->queue_redraw();
}
// Start box selecting
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && tool_select->is_pressed()) {
box_selecting = true;
box_selecting_from = box_selecting_to = state_machine_draw->get_local_mouse_position();
box_selecting_rect = Rect2(MIN(box_selecting_from.x, box_selecting_to.x),
MIN(box_selecting_from.y, box_selecting_to.y),
ABS(box_selecting_from.x - box_selecting_to.x),
ABS(box_selecting_from.y - box_selecting_to.y));
if (mb->is_command_or_control_pressed() || mb->is_shift_pressed()) {
previous_selected = selected_nodes;
} else {
selected_nodes.clear();
previous_selected.clear();
}
}
// End box selecting
if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed() && box_selecting) {
box_selecting = false;
state_machine_draw->queue_redraw();
_update_mode();
}
Ref<InputEventMouseMotion> mm = p_event;
// Pan window
if (mm.is_valid() && mm->get_button_mask().has_flag(MouseButtonMask::MIDDLE)) {
h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
}
// Move mouse while connecting
if (mm.is_valid() && connecting && connection_follows_cursor && !read_only) {
connecting_to = mm->get_position();
connecting_to_node = StringName();
state_machine_draw->queue_redraw();
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
if (node_rects[i].node_name != connecting_from && node_rects[i].node.has_point(connecting_to)) { //select node since nothing else was selected
connecting_to_node = node_rects[i].node_name;
return;
}
}
}
// Move mouse while moving a node
if (mm.is_valid() && dragging_selected_attempt && !read_only) {
dragging_selected = true;
drag_ofs = mm->get_position() - drag_from;
snap_x = StringName();
snap_y = StringName();
{
//snap
Vector2 cpos = state_machine->get_node_position(selected_node) + drag_ofs / EDSCALE;
List<StringName> nodes;
state_machine->get_node_list(&nodes);
float best_d_x = 1e20;
float best_d_y = 1e20;
for (const StringName &E : nodes) {
if (E == selected_node) {
continue;
}
Vector2 npos = state_machine->get_node_position(E);
float d_x = ABS(npos.x - cpos.x);
if (d_x < MIN(5, best_d_x)) {
drag_ofs.x -= cpos.x - npos.x;
best_d_x = d_x;
snap_x = E;
}
float d_y = ABS(npos.y - cpos.y);
if (d_y < MIN(5, best_d_y)) {
drag_ofs.y -= cpos.y - npos.y;
best_d_y = d_y;
snap_y = E;
}
}
}
state_machine_draw->queue_redraw();
}
// Move mouse while moving box select
if (mm.is_valid() && box_selecting) {
box_selecting_to = state_machine_draw->get_local_mouse_position();
box_selecting_rect = Rect2(MIN(box_selecting_from.x, box_selecting_to.x),
MIN(box_selecting_from.y, box_selecting_to.y),
ABS(box_selecting_from.x - box_selecting_to.x),
ABS(box_selecting_from.y - box_selecting_to.y));
for (int i = 0; i < node_rects.size(); i++) {
bool in_box = node_rects[i].node.intersects(box_selecting_rect);
if (in_box) {
if (previous_selected.has(node_rects[i].node_name)) {
selected_nodes.erase(node_rects[i].node_name);
} else {
selected_nodes.insert(node_rects[i].node_name);
}
} else {
if (previous_selected.has(node_rects[i].node_name)) {
selected_nodes.insert(node_rects[i].node_name);
} else {
selected_nodes.erase(node_rects[i].node_name);
}
}
}
state_machine_draw->queue_redraw();
}
if (mm.is_valid()) {
state_machine_draw->grab_focus();
String new_hovered_node_name;
HoveredNodeArea new_hovered_node_area = HOVER_NODE_NONE;
if (tool_select->is_pressed()) {
for (int i = node_rects.size() - 1; i >= 0; i--) { // Inverse to draw order.
if (!state_machine->can_edit_node(node_rects[i].node_name)) {
continue; // start/end node can't be edited
}
if (node_rects[i].node.has_point(mm->get_position())) {
new_hovered_node_name = node_rects[i].node_name;
if (node_rects[i].play.has_point(mm->get_position())) {
new_hovered_node_area = HOVER_NODE_PLAY;
} else if (node_rects[i].edit.has_point(mm->get_position())) {
new_hovered_node_area = HOVER_NODE_EDIT;
}
break;
}
}
}
if (new_hovered_node_name != hovered_node_name || new_hovered_node_area != hovered_node_area) {
hovered_node_name = new_hovered_node_name;
hovered_node_area = new_hovered_node_area;
state_machine_draw->queue_redraw();
}
// set tooltip for transition
if (tool_select->is_pressed()) {
int closest = -1;
float closest_d = 1e20;
for (int i = 0; i < transition_lines.size(); i++) {
Vector2 s[2] = {
transition_lines[i].from,
transition_lines[i].to
};
Vector2 cpoint = Geometry2D::get_closest_point_to_segment(mm->get_position(), s);
float d = cpoint.distance_to(mm->get_position());
if (d > transition_lines[i].width) {
continue;
}
if (d < closest_d) {
closest = i;
closest_d = d;
}
}
if (closest >= 0) {
String from = String(transition_lines[closest].from_node);
String to = String(transition_lines[closest].to_node);
String tooltip = from + " -> " + to;
state_machine_draw->set_tooltip_text(tooltip);
} else {
state_machine_draw->set_tooltip_text("");
}
}
}
Ref<InputEventPanGesture> pan_gesture = p_event;
if (pan_gesture.is_valid()) {
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * pan_gesture->get_delta().x / 8);
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * pan_gesture->get_delta().y / 8);
}
}
Control::CursorShape AnimationNodeStateMachineEditor::get_cursor_shape(const Point2 &p_pos) const {
Control::CursorShape cursor_shape = get_default_cursor_shape();
if (!read_only) {
// Put ibeam (text cursor) over names to make it clearer that they are editable.
Transform2D xform = panel->get_transform() * state_machine_draw->get_transform();
Point2 pos = xform.xform_inv(p_pos);
for (int i = node_rects.size() - 1; i >= 0; i--) { // Inverse to draw order.
if (node_rects[i].node.has_point(pos)) {
if (node_rects[i].name.has_point(pos)) {
if (state_machine->can_edit_node(node_rects[i].node_name)) {
cursor_shape = Control::CURSOR_IBEAM;
}
}
break;
}
}
}
return cursor_shape;
}
String AnimationNodeStateMachineEditor::get_tooltip(const Point2 &p_pos) const {
if (hovered_node_name == StringName()) {
return AnimationTreeNodeEditorPlugin::get_tooltip(p_pos);
}
String tooltip_text;
if (hovered_node_area == HOVER_NODE_PLAY) {
tooltip_text = vformat(TTR("Play/Travel to %s"), hovered_node_name);
} else if (hovered_node_area == HOVER_NODE_EDIT) {
tooltip_text = vformat(TTR("Edit %s"), hovered_node_name);
} else {
tooltip_text = hovered_node_name;
}
return tooltip_text;
}
void AnimationNodeStateMachineEditor::_open_menu(const Vector2 &p_position) {
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
if (!tree) {
return;
}
menu->clear(false);
animations_menu->clear();
animations_to_add.clear();
List<StringName> animation_names;
tree->get_animation_list(&animation_names);
menu->add_submenu_item(TTR("Add Animation"), "AddAnimations");
if (animation_names.is_empty()) {
menu->set_item_disabled(menu->get_item_idx_from_text(TTR("Add Animation")), true);
} else {
for (const StringName &name : animation_names) {
animations_menu->add_icon_item(theme_cache.animation_icon, name);
animations_to_add.push_back(name);
}
}
List<StringName> classes;
ClassDB::get_inheriters_from_class("AnimationRootNode", &classes);
classes.sort_custom<StringName::AlphCompare>();
for (List<StringName>::Element *E = classes.front(); E; E = E->next()) {
String name = String(E->get()).replace_first("AnimationNode", "");
if (name == "Animation" || name == "StartState" || name == "EndState") {
continue; // nope
}
int idx = menu->get_item_count();
menu->add_item(vformat(TTR("Add %s"), name), idx);
menu->set_item_metadata(idx, E->get());
}
Ref<AnimationNode> clipb = EditorSettings::get_singleton()->get_resource_clipboard();
if (clipb.is_valid()) {
menu->add_separator();
menu->add_item(TTR("Paste"), MENU_PASTE);
}
menu->add_separator();
menu->add_item(TTR("Load..."), MENU_LOAD_FILE);
menu->set_position(state_machine_draw->get_screen_transform().xform(p_position));
menu->popup();
add_node_pos = p_position / EDSCALE + state_machine->get_graph_offset();
}
bool AnimationNodeStateMachineEditor::_create_submenu(PopupMenu *p_menu, Ref<AnimationNodeStateMachine> p_nodesm, const StringName &p_name, const StringName &p_path) {
String prev_path;
List<StringName> nodes;
p_nodesm->get_node_list(&nodes);
PopupMenu *nodes_menu = memnew(PopupMenu);
nodes_menu->set_name(p_name);
nodes_menu->connect("id_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to));
p_menu->add_child(nodes_menu);
bool node_added = false;
for (const StringName &E : nodes) {
if (p_nodesm->can_edit_node(E)) {
Ref<AnimationNodeStateMachine> ansm = p_nodesm->get_node(E);
String path = String(p_path) + "/" + E;
if (ansm == state_machine) {
end_menu->add_item(E, nodes_to_connect.size());
nodes_to_connect.push_back(state_machine->end_node);
continue;
}
if (ansm.is_valid()) {
state_machine_menu->add_item(E, nodes_to_connect.size());
nodes_to_connect.push_back(path);
if (_create_submenu(nodes_menu, ansm, E, path)) {
nodes_menu->add_submenu_item(E, E);
node_added = true;
}
} else {
nodes_menu->add_item(E, nodes_to_connect.size());
nodes_to_connect.push_back(path);
node_added = true;
}
}
}
return node_added;
}
void AnimationNodeStateMachineEditor::_stop_connecting() {
connecting = false;
state_machine_draw->queue_redraw();
}
void AnimationNodeStateMachineEditor::_delete_selected() {
TreeItem *item = delete_tree->get_next_selected(nullptr);
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
while (item) {
if (!updating) {
updating = true;
undo_redo->create_action("Transition(s) Removed");
}
Vector<String> path = item->get_text(0).split(" -> ");
selected_transition_from = path[0];
selected_transition_to = path[1];
_erase_selected(true);
item = delete_tree->get_next_selected(item);
}
if (updating) {
undo_redo->commit_action();
updating = false;
}
}
void AnimationNodeStateMachineEditor::_delete_all() {
updating = true;
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action("Transition(s) Removed");
_erase_selected(true);
undo_redo->commit_action();
updating = false;
delete_window->hide();
}
void AnimationNodeStateMachineEditor::_delete_tree_draw() {
TreeItem *item = delete_tree->get_next_selected(nullptr);
while (item) {
delete_window->get_cancel_button()->set_disabled(false);
return;
}
delete_window->get_cancel_button()->set_disabled(true);
}
void AnimationNodeStateMachineEditor::_file_opened(const String &p_file) {
file_loaded = ResourceLoader::load(p_file);
if (file_loaded.is_valid()) {
_add_menu_type(MENU_LOAD_FILE_CONFIRM);
} else {
EditorNode::get_singleton()->show_warning(TTR("This type of node can't be used. Only animation nodes are allowed."));
}
}
void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) {
String base_name;
Ref<AnimationRootNode> node;
if (p_index == MENU_LOAD_FILE) {
open_file->clear_filters();
List<String> filters;
ResourceLoader::get_recognized_extensions_for_type("AnimationRootNode", &filters);
for (const String &E : filters) {
open_file->add_filter("*." + E);
}
open_file->popup_file_dialog();
return;
} else if (p_index == MENU_LOAD_FILE_CONFIRM) {
node = file_loaded;
file_loaded.unref();
} else if (p_index == MENU_PASTE) {
node = EditorSettings::get_singleton()->get_resource_clipboard();
} else {
String type = menu->get_item_metadata(p_index);
Object *obj = ClassDB::instantiate(type);
ERR_FAIL_NULL(obj);
AnimationNode *an = Object::cast_to<AnimationNode>(obj);
ERR_FAIL_NULL(an);
node = Ref<AnimationNode>(an);
base_name = type.replace_first("AnimationNode", "");
}
if (!node.is_valid()) {
EditorNode::get_singleton()->show_warning(TTR("This type of node can't be used. Only root nodes are allowed."));
return;
}
if (base_name.is_empty()) {
base_name = node->get_class().replace_first("AnimationNode", "");
}
int base = 1;
String name = base_name;
while (state_machine->has_node(name)) {
base++;
name = base_name + " " + itos(base);
}
updating = true;
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Add Node and Transition"));
undo_redo->add_do_method(state_machine.ptr(), "add_node", name, node, add_node_pos);
undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
connecting_to_node = name;
_add_transition(true);
undo_redo->commit_action();
updating = false;
state_machine_draw->queue_redraw();
}
void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) {
Ref<AnimationNodeAnimation> anim;
anim.instantiate();
anim->set_animation(animations_to_add[p_index]);
String base_name = animations_to_add[p_index].validate_node_name();
int base = 1;
String name = base_name;
while (state_machine->has_node(name)) {
base++;
name = base_name + " " + itos(base);
}
updating = true;
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Add Node and Transition"));
undo_redo->add_do_method(state_machine.ptr(), "add_node", name, anim, add_node_pos);
undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
connecting_to_node = name;
_add_transition(true);
undo_redo->commit_action();
updating = false;
state_machine_draw->queue_redraw();
}
void AnimationNodeStateMachineEditor::_connect_to(int p_index) {
connecting_to_node = nodes_to_connect[p_index];
_add_transition();
}
void AnimationNodeStateMachineEditor::_add_transition(const bool p_nested_action) {
if (connecting_from != StringName() && connecting_to_node != StringName()) {
if (state_machine->has_transition(connecting_from, connecting_to_node)) {
EditorNode::get_singleton()->show_warning("Transition exists!");
connecting = false;
return;
}
Ref<AnimationNodeStateMachineTransition> tr;
tr.instantiate();
tr->set_advance_mode(auto_advance->is_pressed() ? AnimationNodeStateMachineTransition::AdvanceMode::ADVANCE_MODE_AUTO : AnimationNodeStateMachineTransition::AdvanceMode::ADVANCE_MODE_ENABLED);
tr->set_switch_mode(AnimationNodeStateMachineTransition::SwitchMode(switch_mode->get_selected()));
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
if (!p_nested_action) {
updating = true;
undo_redo->create_action(TTR("Add Transition"));
}
undo_redo->add_do_method(state_machine.ptr(), "add_transition", connecting_from, connecting_to_node, tr);
undo_redo->add_undo_method(state_machine.ptr(), "remove_transition", connecting_from, connecting_to_node);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
if (!p_nested_action) {
undo_redo->commit_action();
updating = false;
}
selected_transition_from = connecting_from;
selected_transition_to = connecting_to_node;
selected_transition_index = transition_lines.size();
if (!state_machine->is_transition_across_group(selected_transition_index)) {
EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
} else {
EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
EditorNode::get_singleton()->push_item(nullptr, "", true);
}
_update_mode();
}
connecting = false;
}
void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, float p_fade_ratio, bool p_auto_advance, bool p_is_across_group) {
Color line_color = p_enabled ? theme_cache.transition_color : theme_cache.transition_disabled_color;
Color icon_color = p_enabled ? theme_cache.transition_icon_color : theme_cache.transition_icon_disabled_color;
Color highlight_color = p_enabled ? theme_cache.highlight_color : theme_cache.highlight_disabled_color;
if (p_travel) {
line_color = highlight_color;
}
if (p_selected) {
state_machine_draw->draw_line(p_from, p_to, highlight_color, 6, true);
}
state_machine_draw->draw_line(p_from, p_to, line_color, 2, true);
if (p_fade_ratio > 0.0) {
Color fade_line_color = highlight_color;
fade_line_color.set_hsv(1.0, fade_line_color.get_s(), fade_line_color.get_v());
state_machine_draw->draw_line(p_from, p_from.lerp(p_to, p_fade_ratio), fade_line_color, 2);
}
const int ICON_COUNT = sizeof(theme_cache.transition_icons) / sizeof(*theme_cache.transition_icons);
int icon_index = p_mode + (p_auto_advance ? ICON_COUNT / 2 : 0);
ERR_FAIL_COND(icon_index >= ICON_COUNT);
Ref<Texture2D> icon = theme_cache.transition_icons[icon_index];
Transform2D xf;
xf.columns[0] = (p_to - p_from).normalized();
xf.columns[1] = xf.columns[0].orthogonal();
xf.columns[2] = (p_from + p_to) * 0.5 - xf.columns[1] * icon->get_height() * 0.5 - xf.columns[0] * icon->get_height() * 0.5;
state_machine_draw->draw_set_transform_matrix(xf);
if (!p_is_across_group) {
state_machine_draw->draw_texture(icon, Vector2(), icon_color);
}
state_machine_draw->draw_set_transform_matrix(Transform2D());
}
void AnimationNodeStateMachineEditor::_clip_src_line_to_rect(Vector2 &r_from, const Vector2 &p_to, const Rect2 &p_rect) {
if (p_to == r_from) {
return;
}
//this could be optimized...
Vector2 n = (p_to - r_from).normalized();
while (p_rect.has_point(r_from)) {
r_from += n;
}
}
void AnimationNodeStateMachineEditor::_clip_dst_line_to_rect(const Vector2 &p_from, Vector2 &r_to, const Rect2 &p_rect) {
if (r_to == p_from) {
return;
}
//this could be optimized...
Vector2 n = (r_to - p_from).normalized();
while (p_rect.has_point(r_to)) {
r_to -= n;
}
}
void AnimationNodeStateMachineEditor::_state_machine_draw() {
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
if (!tree) {
return;
}
bool playing = false;
StringName current;
StringName blend_from;
Vector<StringName> travel_path;
Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
if (playback.is_valid()) {
playing = playback->is_playing();
current = playback->get_current_node();
blend_from = playback->get_fading_from_node();
travel_path = playback->get_travel_path();
}
if (state_machine_draw->has_focus()) {
state_machine_draw->draw_rect(Rect2(Point2(), state_machine_draw->get_size()), theme_cache.highlight_color, false);
}
int sep = 3 * EDSCALE;
List<StringName> nodes;
state_machine->get_node_list(&nodes);
node_rects.clear();
Rect2 scroll_range;
//snap lines
if (dragging_selected) {
Vector2 from = (state_machine->get_node_position(selected_node) * EDSCALE) + drag_ofs - state_machine->get_graph_offset() * EDSCALE;
if (snap_x != StringName()) {
Vector2 to = (state_machine->get_node_position(snap_x) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
state_machine_draw->draw_line(from, to, theme_cache.guideline_color, 2);
}
if (snap_y != StringName()) {
Vector2 to = (state_machine->get_node_position(snap_y) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
state_machine_draw->draw_line(from, to, theme_cache.guideline_color, 2);
}
}
//pre pass nodes so we know the rectangles
for (const StringName &E : nodes) {
String name = E;
int name_string_size = theme_cache.node_title_font->get_string_size(name, HORIZONTAL_ALIGNMENT_LEFT, -1, theme_cache.node_title_font_size).width;
Ref<AnimationNode> anode = state_machine->get_node(name);
bool needs_editor = AnimationTreeEditor::get_singleton()->can_edit(anode);
bool is_selected = selected_nodes.has(name);
Size2 s = (is_selected ? theme_cache.node_frame_selected : theme_cache.node_frame)->get_minimum_size();
s.width += name_string_size;
s.height += MAX(theme_cache.node_title_font->get_height(theme_cache.node_title_font_size), theme_cache.play_node->get_height());
s.width += sep + theme_cache.play_node->get_width();
if (needs_editor) {
s.width += sep + theme_cache.edit_node->get_width();
}
Vector2 offset;
offset += state_machine->get_node_position(E) * EDSCALE;
if (selected_nodes.has(E) && dragging_selected) {
offset += drag_ofs;
}
offset -= s / 2;
offset = offset.floor();
//prepre rect
NodeRect nr;
nr.node = Rect2(offset, s);
nr.node_name = E;
scroll_range = scroll_range.merge(nr.node); //merge with range
//now scroll it to draw
nr.node.position -= state_machine->get_graph_offset() * EDSCALE;
node_rects.push_back(nr);
}
transition_lines.clear();
//draw connecting line for potential new transition
if (connecting) {
Vector2 from = (state_machine->get_node_position(connecting_from) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
Vector2 to;
if (connecting_to_node != StringName()) {
to = (state_machine->get_node_position(connecting_to_node) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
} else {
to = connecting_to;
}
for (int i = 0; i < node_rects.size(); i++) {
if (node_rects[i].node_name == connecting_from) {
_clip_src_line_to_rect(from, to, node_rects[i].node);
}
if (node_rects[i].node_name == connecting_to_node) {
_clip_dst_line_to_rect(from, to, node_rects[i].node);
}
}
_connection_draw(from, to, AnimationNodeStateMachineTransition::SwitchMode(switch_mode->get_selected()), true, false, false, 0.0, false, false);
}
// TransitionImmediateBig
float tr_bidi_offset = int(theme_cache.transition_icons[0]->get_height() * 0.8);
//draw transition lines
for (int i = 0; i < state_machine->get_transition_count(); i++) {
TransitionLine tl;
tl.transition_index = i;
tl.from_node = state_machine->get_transition_from(i);
Vector2 ofs_from = (dragging_selected && selected_nodes.has(tl.from_node)) ? drag_ofs : Vector2();
tl.from = (state_machine->get_node_position(tl.from_node) * EDSCALE) + ofs_from - state_machine->get_graph_offset() * EDSCALE;
tl.to_node = state_machine->get_transition_to(i);
Vector2 ofs_to = (dragging_selected && selected_nodes.has(tl.to_node)) ? drag_ofs : Vector2();
tl.to = (state_machine->get_node_position(tl.to_node) * EDSCALE) + ofs_to - state_machine->get_graph_offset() * EDSCALE;
Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(i);
tl.disabled = bool(tr->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_DISABLED);
tl.auto_advance = bool(tr->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_AUTO);
tl.advance_condition_name = tr->get_advance_condition_name();
tl.advance_condition_state = false;
tl.mode = tr->get_switch_mode();
tl.width = tr_bidi_offset;
tl.travel = false;
tl.fade_ratio = 0.0;
tl.hidden = false;
tl.is_across_group = state_machine->is_transition_across_group(i);
if (state_machine->has_transition(tl.to_node, tl.from_node)) { //offset if same exists
Vector2 offset = -(tl.from - tl.to).normalized().orthogonal() * tr_bidi_offset;
tl.from += offset;
tl.to += offset;
}
for (int j = 0; j < node_rects.size(); j++) {
if (node_rects[j].node_name == tl.from_node) {
_clip_src_line_to_rect(tl.from, tl.to, node_rects[j].node);
}
if (node_rects[j].node_name == tl.to_node) {
_clip_dst_line_to_rect(tl.from, tl.to, node_rects[j].node);
}
}
tl.selected = selected_transition_from == tl.from_node && selected_transition_to == tl.to_node;
if (blend_from == tl.from_node && current == tl.to_node) {
tl.travel = true;
tl.fade_ratio = MIN(1.0, fading_pos / fading_time);
}
if (travel_path.size()) {
if (current == tl.from_node && travel_path[0] == tl.to_node) {
tl.travel = true;
} else {
for (int j = 0; j < travel_path.size() - 1; j++) {
if (travel_path[j] == tl.from_node && travel_path[j + 1] == tl.to_node) {
tl.travel = true;
break;
}
}
}
}
StringName fullpath = AnimationTreeEditor::get_singleton()->get_base_path() + String(tl.advance_condition_name);
if (tl.advance_condition_name != StringName() && bool(tree->get(fullpath))) {
tl.advance_condition_state = true;
tl.auto_advance = true;
}
// check if already have this transition
for (int j = 0; j < transition_lines.size(); j++) {
if (transition_lines[j].from_node == tl.from_node && transition_lines[j].to_node == tl.to_node) {
tl.hidden = true;
transition_lines.write[j].disabled = transition_lines[j].disabled && tl.disabled;
}
}
transition_lines.push_back(tl);
}
for (int i = 0; i < transition_lines.size(); i++) {
TransitionLine tl = transition_lines[i];
if (!tl.hidden) {
_connection_draw(tl.from, tl.to, tl.mode, !tl.disabled, tl.selected, tl.travel, tl.fade_ratio, tl.auto_advance, tl.is_across_group);
}
}
//draw actual nodes
for (int i = 0; i < node_rects.size(); i++) {
String name = node_rects[i].node_name;
int name_string_size = theme_cache.node_title_font->get_string_size(name, HORIZONTAL_ALIGNMENT_LEFT, -1, theme_cache.node_title_font_size).width;
Ref<AnimationNode> anode = state_machine->get_node(name);
bool needs_editor = AnimationTreeEditor::get_singleton()->can_edit(anode);
bool is_selected = selected_nodes.has(name);
NodeRect &nr = node_rects.write[i];
Vector2 offset = nr.node.position;
int h = nr.node.size.height;
//prepre rect
//now scroll it to draw
Ref<StyleBox> node_frame_style = is_selected ? theme_cache.node_frame_selected : theme_cache.node_frame;
state_machine_draw->draw_style_box(node_frame_style, nr.node);
if (!is_selected && state_machine->start_node == name) {
state_machine_draw->draw_style_box(theme_cache.node_frame_start, nr.node);
}
if (!is_selected && state_machine->end_node == name) {
state_machine_draw->draw_style_box(theme_cache.node_frame_end, nr.node);
}
if (playing && (blend_from == name || current == name || travel_path.has(name))) {
state_machine_draw->draw_style_box(theme_cache.node_frame_playing, nr.node);
}
offset.x += node_frame_style->get_offset().x;
nr.play.position = offset + Vector2(0, (h - theme_cache.play_node->get_height()) / 2).floor();
nr.play.size = theme_cache.play_node->get_size();
if (hovered_node_name == name && hovered_node_area == HOVER_NODE_PLAY) {
state_machine_draw->draw_texture(theme_cache.play_node, nr.play.position, theme_cache.highlight_color);
} else {
state_machine_draw->draw_texture(theme_cache.play_node, nr.play.position);
}
offset.x += sep + theme_cache.play_node->get_width();
nr.name.position = offset + Vector2(0, (h - theme_cache.node_title_font->get_height(theme_cache.node_title_font_size)) / 2).floor();
nr.name.size = Vector2(name_string_size, theme_cache.node_title_font->get_height(theme_cache.node_title_font_size));
state_machine_draw->draw_string(theme_cache.node_title_font, nr.name.position + Vector2(0, theme_cache.node_title_font->get_ascent(theme_cache.node_title_font_size)), name, HORIZONTAL_ALIGNMENT_LEFT, -1, theme_cache.node_title_font_size, theme_cache.node_title_font_color);
offset.x += name_string_size + sep;
nr.can_edit = needs_editor;
if (needs_editor) {
nr.edit.position = offset + Vector2(0, (h - theme_cache.edit_node->get_height()) / 2).floor();
nr.edit.size = theme_cache.edit_node->get_size();
if (hovered_node_name == name && hovered_node_area == HOVER_NODE_EDIT) {
state_machine_draw->draw_texture(theme_cache.edit_node, nr.edit.position, theme_cache.highlight_color);
} else {
state_machine_draw->draw_texture(theme_cache.edit_node, nr.edit.position);
}
}
}
//draw box select
if (box_selecting) {
state_machine_draw->draw_rect(box_selecting_rect, Color(0.7, 0.7, 1.0, 0.3));
}
scroll_range.position -= state_machine_draw->get_size();
scroll_range.size += state_machine_draw->get_size() * 2.0;
//adjust scrollbars
updating = true;
h_scroll->set_min(scroll_range.position.x);
h_scroll->set_max(scroll_range.position.x + scroll_range.size.x);
h_scroll->set_page(state_machine_draw->get_size().x);
h_scroll->set_value(state_machine->get_graph_offset().x);
v_scroll->set_min(scroll_range.position.y);
v_scroll->set_max(scroll_range.position.y + scroll_range.size.y);
v_scroll->set_page(state_machine_draw->get_size().y);
v_scroll->set_value(state_machine->get_graph_offset().y);
updating = false;
state_machine_play_pos->queue_redraw();
}
void AnimationNodeStateMachineEditor::_state_machine_pos_draw_individual(String p_name, float p_ratio) {
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
if (!tree) {
return;
}
Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
if (!playback.is_valid() || !playback->is_playing()) {
return;
}
if (p_name == state_machine->start_node || p_name == state_machine->end_node || p_name.is_empty()) {
return;
}
int idx = -1;
for (int i = 0; i < node_rects.size(); i++) {
if (node_rects[i].node_name == p_name) {
idx = i;
break;
}
}
if (idx == -1) {
return;
}
const NodeRect &nr = node_rects[idx];
if (nr.can_edit) {
return; // It is not AnimationNodeAnimation.
}
Vector2 from;
from.x = nr.play.position.x;
from.y = (nr.play.position.y + nr.play.size.y + nr.node.position.y + nr.node.size.y) * 0.5;
Vector2 to;
if (nr.edit.size.x) {
to.x = nr.edit.position.x + nr.edit.size.x;
} else {
to.x = nr.name.position.x + nr.name.size.x;
}
to.y = from.y;
state_machine_play_pos->draw_line(from, to, theme_cache.playback_background_color, 2);
to = from.lerp(to, p_ratio);
state_machine_play_pos->draw_line(from, to, theme_cache.playback_color, 2);
}
void AnimationNodeStateMachineEditor::_state_machine_pos_draw_all() {
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
if (!tree) {
return;
}
Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
if (!playback.is_valid() || !playback->is_playing()) {
return;
}
{
float len = MAX(0.0001, current_length);
float pos = CLAMP(current_play_pos, 0, len);
float c = current_length == HUGE_LENGTH ? 1 : (pos / len);
_state_machine_pos_draw_individual(playback->get_current_node(), c);
}
{
float len = MAX(0.0001, fade_from_length);
float pos = CLAMP(fade_from_current_play_pos, 0, len);
float c = fade_from_length == HUGE_LENGTH ? 1 : (pos / len);
_state_machine_pos_draw_individual(playback->get_fading_from_node(), c);
}
}
void AnimationNodeStateMachineEditor::_update_graph() {
if (updating) {
return;
}
updating = true;
state_machine_draw->queue_redraw();
updating = false;
}
void AnimationNodeStateMachineEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
panel->add_theme_style_override("panel", theme_cache.panel_style);
error_panel->add_theme_style_override("panel", theme_cache.error_panel_style);
error_label->add_theme_color_override("font_color", theme_cache.error_color);
tool_select->set_icon(theme_cache.tool_icon_select);
tool_create->set_icon(theme_cache.tool_icon_create);
tool_connect->set_icon(theme_cache.tool_icon_connect);
switch_mode->clear();
switch_mode->add_icon_item(theme_cache.transition_icon_immediate, TTR("Immediate"));
switch_mode->add_icon_item(theme_cache.transition_icon_sync, TTR("Sync"));
switch_mode->add_icon_item(theme_cache.transition_icon_end, TTR("At End"));
auto_advance->set_icon(theme_cache.play_icon_auto);
tool_erase->set_icon(theme_cache.tool_icon_erase);
play_mode->clear();
play_mode->add_icon_item(theme_cache.play_icon_travel, TTR("Travel"));
play_mode->add_icon_item(theme_cache.play_icon_start, TTR("Immediate"));
} break;
case NOTIFICATION_PROCESS: {
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
if (!tree) {
return;
}
String error;
Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
if (error_time > 0) {
error = error_text;
error_time -= get_process_delta_time();
} else if (!tree->is_active()) {
error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
} else if (tree->is_state_invalid()) {
error = tree->get_invalid_state_reason();
} else if (playback.is_null()) {
error = vformat(TTR("No playback resource set at path: %s."), AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
}
if (error != error_label->get_text()) {
error_label->set_text(error);
if (!error.is_empty()) {
error_panel->show();
} else {
error_panel->hide();
}
}
for (int i = 0; i < transition_lines.size(); i++) {
int tidx = -1;
for (int j = 0; j < state_machine->get_transition_count(); j++) {
if (transition_lines[i].from_node == state_machine->get_transition_from(j) && transition_lines[i].to_node == state_machine->get_transition_to(j)) {
tidx = j;
break;
}
}
if (tidx == -1) { //missing transition, should redraw
state_machine_draw->queue_redraw();
break;
}
if (transition_lines[i].disabled != bool(state_machine->get_transition(tidx)->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_DISABLED)) {
state_machine_draw->queue_redraw();
break;
}
if (transition_lines[i].auto_advance != bool(state_machine->get_transition(tidx)->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_AUTO)) {
state_machine_draw->queue_redraw();
break;
}
if (transition_lines[i].advance_condition_name != state_machine->get_transition(tidx)->get_advance_condition_name()) {
state_machine_draw->queue_redraw();
break;
}
if (transition_lines[i].mode != state_machine->get_transition(tidx)->get_switch_mode()) {
state_machine_draw->queue_redraw();
break;
}
bool acstate = transition_lines[i].advance_condition_name != StringName() && bool(tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + String(transition_lines[i].advance_condition_name)));
if (transition_lines[i].advance_condition_state != acstate) {
state_machine_draw->queue_redraw();
break;
}
}
bool same_travel_path = true;
Vector<StringName> tp;
bool is_playing = false;
StringName current_node;
StringName fading_from_node;
current_play_pos = 0;
current_length = 0;
fade_from_current_play_pos = 0;
fade_from_length = 0;
fading_time = 0;
fading_pos = 0;
if (playback.is_valid()) {
tp = playback->get_travel_path();
is_playing = playback->is_playing();
current_node = playback->get_current_node();
fading_from_node = playback->get_fading_from_node();
current_play_pos = playback->get_current_play_pos();
current_length = playback->get_current_length();
fade_from_current_play_pos = playback->get_fade_from_play_pos();
fade_from_length = playback->get_fade_from_length();
fading_time = playback->get_fading_time();
fading_pos = playback->get_fading_pos();
}
{
if (last_travel_path.size() != tp.size()) {
same_travel_path = false;
} else {
for (int i = 0; i < last_travel_path.size(); i++) {
if (last_travel_path[i] != tp[i]) {
same_travel_path = false;
break;
}
}
}
}
//redraw if travel state changed
if (!same_travel_path ||
last_active != is_playing ||
last_current_node != current_node ||
last_fading_from_node != fading_from_node ||
last_fading_time != fading_time ||
last_fading_pos != fading_pos) {
state_machine_draw->queue_redraw();
last_travel_path = tp;
last_current_node = current_node;
last_active = is_playing;
last_fading_from_node = fading_from_node;
last_fading_time = fading_time;
last_fading_pos = fading_pos;
state_machine_play_pos->queue_redraw();
}
{
if (current_node != StringName() && state_machine->has_node(current_node)) {
String next = current_node;
Ref<AnimationNodeStateMachine> anodesm = state_machine->get_node(next);
Ref<AnimationNodeStateMachinePlayback> current_node_playback;
while (anodesm.is_valid()) {
current_node_playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + next + "/playback");
StringName cnode = current_node_playback->get_current_node();
next += "/" + cnode;
if (!anodesm->has_node(cnode)) {
break;
}
anodesm = anodesm->get_node(cnode);
}
// when current_node is a state machine, use playback of current_node to set play_pos
if (current_node_playback.is_valid()) {
current_play_pos = current_node_playback->get_current_play_pos();
current_length = current_node_playback->get_current_length();
}
}
}
if (last_play_pos != current_play_pos || fade_from_last_play_pos != fade_from_current_play_pos) {
last_play_pos = current_play_pos;
fade_from_last_play_pos = fade_from_current_play_pos;
state_machine_play_pos->queue_redraw();
}
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
hovered_node_name = StringName();
hovered_node_area = HOVER_NODE_NONE;
set_process(is_visible_in_tree());
} break;
}
}
void AnimationNodeStateMachineEditor::_open_editor(const String &p_name) {
AnimationTreeEditor::get_singleton()->enter_editor(p_name);
}
void AnimationNodeStateMachineEditor::_name_edited(const String &p_text) {
const String &new_name = p_text;
ERR_FAIL_COND(new_name.is_empty() || new_name.contains(".") || new_name.contains("/"));
if (new_name == prev_name) {
return; // Nothing to do.
}
const String &base_name = new_name;
int base = 1;
String name = base_name;
while (state_machine->has_node(name)) {
if (name == prev_name) {
name_edit_popup->hide(); // The old name wins, the name doesn't change, just hide the popup.
return;
}
base++;
name = base_name + " " + itos(base);
}
updating = true;
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Node Renamed"));
undo_redo->add_do_method(state_machine.ptr(), "rename_node", prev_name, name);
undo_redo->add_undo_method(state_machine.ptr(), "rename_node", name, prev_name);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
name_edit_popup->hide();
updating = false;
state_machine_draw->queue_redraw();
}
void AnimationNodeStateMachineEditor::_name_edited_focus_out() {
if (updating) {
return;
}
_name_edited(name_edit->get_text());
}
void AnimationNodeStateMachineEditor::_scroll_changed(double) {
if (updating) {
return;
}
state_machine->set_graph_offset(Vector2(h_scroll->get_value(), v_scroll->get_value()));
state_machine_draw->queue_redraw();
}
void AnimationNodeStateMachineEditor::_erase_selected(const bool p_nested_action) {
if (!selected_nodes.is_empty()) {
if (!p_nested_action) {
updating = true;
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Node Removed"));
for (int i = 0; i < node_rects.size(); i++) {
if (node_rects[i].node_name == state_machine->start_node || node_rects[i].node_name == state_machine->end_node) {
continue;
}
if (!selected_nodes.has(node_rects[i].node_name)) {
continue;
}
undo_redo->add_do_method(state_machine.ptr(), "remove_node", node_rects[i].node_name);
undo_redo->add_undo_method(state_machine.ptr(), "add_node", node_rects[i].node_name,
state_machine->get_node(node_rects[i].node_name),
state_machine->get_node_position(node_rects[i].node_name));
for (int j = 0; j < state_machine->get_transition_count(); j++) {
String from = state_machine->get_transition_from(j);
String to = state_machine->get_transition_to(j);
if (from == node_rects[i].node_name || to == node_rects[i].node_name) {
undo_redo->add_undo_method(state_machine.ptr(), "add_transition", from, to, state_machine->get_transition(j));
}
}
}
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
if (!p_nested_action) {
updating = false;
}
selected_nodes.clear();
}
if (selected_transition_to != StringName() && selected_transition_from != StringName() && state_machine->has_transition(selected_transition_from, selected_transition_to)) {
Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(state_machine->find_transition(selected_transition_from, selected_transition_to));
if (!p_nested_action) {
updating = true;
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Transition Removed"));
undo_redo->add_do_method(state_machine.ptr(), "remove_transition", selected_transition_from, selected_transition_to);
undo_redo->add_undo_method(state_machine.ptr(), "add_transition", selected_transition_from, selected_transition_to, tr);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
if (!p_nested_action) {
updating = false;
}
selected_transition_from = StringName();
selected_transition_to = StringName();
selected_transition_index = -1;
}
state_machine_draw->queue_redraw();
}
void AnimationNodeStateMachineEditor::_update_mode() {
if (tool_select->is_pressed()) {
selection_tools_hb->show();
bool nothing_selected = selected_nodes.is_empty() && selected_transition_from == StringName() && selected_transition_to == StringName();
bool start_end_selected = selected_nodes.size() == 1 && (*selected_nodes.begin() == state_machine->start_node || *selected_nodes.begin() == state_machine->end_node);
tool_erase->set_disabled(nothing_selected || start_end_selected || read_only);
} else {
selection_tools_hb->hide();
}
if (read_only) {
tool_create->set_pressed(false);
tool_connect->set_pressed(false);
}
if (tool_connect->is_pressed()) {
transition_tools_hb->show();
} else {
transition_tools_hb->hide();
}
}
void AnimationNodeStateMachineEditor::_bind_methods() {
ClassDB::bind_method("_update_graph", &AnimationNodeStateMachineEditor::_update_graph);
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, panel_style, "panel", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, error_panel_style, "error_panel", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, error_color, "error_color", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, tool_icon_select, "ToolSelect", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, tool_icon_create, "ToolAddNode", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, tool_icon_connect, "ToolConnect", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, tool_icon_erase, "Remove", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icon_immediate, "TransitionImmediate", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icon_sync, "TransitionSync", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icon_end, "TransitionEnd", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, play_icon_start, "Play", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, play_icon_travel, "PlayTravel", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, play_icon_auto, "AutoPlay", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, animation_icon, "Animation", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, node_frame, "node_frame", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, node_frame_selected, "node_frame_selected", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, node_frame_playing, "node_frame_playing", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, node_frame_start, "node_frame_start", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, node_frame_end, "node_frame_end", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_FONT, AnimationNodeStateMachineEditor, node_title_font, "node_title_font", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_FONT_SIZE, AnimationNodeStateMachineEditor, node_title_font_size, "node_title_font_size", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, node_title_font_color, "node_title_font_color", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, play_node, "Play", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, edit_node, "Edit", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, transition_color, "transition_color", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, transition_disabled_color, "transition_disabled_color", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, transition_icon_color, "transition_icon_color", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, transition_icon_disabled_color, "transition_icon_disabled_color", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, highlight_color, "highlight_color", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, highlight_disabled_color, "highlight_disabled_color", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, guideline_color, "guideline_color", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icons[0], "TransitionImmediateBig", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icons[1], "TransitionSyncBig", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icons[2], "TransitionEndBig", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icons[3], "TransitionImmediateAutoBig", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icons[4], "TransitionSyncAutoBig", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icons[5], "TransitionEndAutoBig", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, playback_color, "playback_color", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, playback_background_color, "playback_background_color", "GraphStateMachine");
}
AnimationNodeStateMachineEditor *AnimationNodeStateMachineEditor::singleton = nullptr;
AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
singleton = this;
HBoxContainer *top_hb = memnew(HBoxContainer);
add_child(top_hb);
Ref<ButtonGroup> bg;
bg.instantiate();
tool_select = memnew(Button);
tool_select->set_theme_type_variation("FlatButton");
top_hb->add_child(tool_select);
tool_select->set_toggle_mode(true);
tool_select->set_button_group(bg);
tool_select->set_pressed(true);
tool_select->set_tooltip_text(TTR("Select and move nodes.\nRMB: Add node at position clicked.\nShift+LMB+Drag: Connects the selected node with another node or creates a new node if you select an area without nodes."));
tool_select->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
tool_create = memnew(Button);
tool_create->set_theme_type_variation("FlatButton");
top_hb->add_child(tool_create);
tool_create->set_toggle_mode(true);
tool_create->set_button_group(bg);
tool_create->set_tooltip_text(TTR("Create new nodes."));
tool_create->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
tool_connect = memnew(Button);
tool_connect->set_theme_type_variation("FlatButton");
top_hb->add_child(tool_connect);
tool_connect->set_toggle_mode(true);
tool_connect->set_button_group(bg);
tool_connect->set_tooltip_text(TTR("Connect nodes."));
tool_connect->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
// Context-sensitive selection tools:
selection_tools_hb = memnew(HBoxContainer);
top_hb->add_child(selection_tools_hb);
selection_tools_hb->add_child(memnew(VSeparator));
tool_erase = memnew(Button);
tool_erase->set_theme_type_variation("FlatButton");
tool_erase->set_tooltip_text(TTR("Remove selected node or transition."));
tool_erase->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected).bind(false));
tool_erase->set_disabled(true);
selection_tools_hb->add_child(tool_erase);
transition_tools_hb = memnew(HBoxContainer);
top_hb->add_child(transition_tools_hb);
transition_tools_hb->add_child(memnew(VSeparator));
transition_tools_hb->add_child(memnew(Label(TTR("Transition:"))));
switch_mode = memnew(OptionButton);
transition_tools_hb->add_child(switch_mode);
auto_advance = memnew(Button);
auto_advance->set_theme_type_variation("FlatButton");
auto_advance->set_tooltip_text(TTR("New Transitions Should Auto Advance"));
auto_advance->set_toggle_mode(true);
auto_advance->set_pressed(true);
transition_tools_hb->add_child(auto_advance);
//
top_hb->add_spacer();
top_hb->add_child(memnew(Label(TTR("Play Mode:"))));
play_mode = memnew(OptionButton);
top_hb->add_child(play_mode);
panel = memnew(PanelContainer);
panel->set_clip_contents(true);
panel->set_mouse_filter(Control::MOUSE_FILTER_PASS);
add_child(panel);
panel->set_v_size_flags(SIZE_EXPAND_FILL);
state_machine_draw = memnew(Control);
panel->add_child(state_machine_draw);
state_machine_draw->connect("gui_input", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_gui_input));
state_machine_draw->connect("draw", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_draw));
state_machine_draw->set_focus_mode(FOCUS_ALL);
state_machine_draw->set_mouse_filter(Control::MOUSE_FILTER_PASS);
state_machine_play_pos = memnew(Control);
state_machine_draw->add_child(state_machine_play_pos);
state_machine_play_pos->set_mouse_filter(MOUSE_FILTER_PASS); //pass all to parent
state_machine_play_pos->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
state_machine_play_pos->connect("draw", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_pos_draw_all));
v_scroll = memnew(VScrollBar);
state_machine_draw->add_child(v_scroll);
v_scroll->set_anchors_and_offsets_preset(PRESET_RIGHT_WIDE);
v_scroll->connect("value_changed", callable_mp(this, &AnimationNodeStateMachineEditor::_scroll_changed));
h_scroll = memnew(HScrollBar);
state_machine_draw->add_child(h_scroll);
h_scroll->set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE);
h_scroll->set_offset(SIDE_RIGHT, -v_scroll->get_size().x * EDSCALE);
h_scroll->connect("value_changed", callable_mp(this, &AnimationNodeStateMachineEditor::_scroll_changed));
error_panel = memnew(PanelContainer);
add_child(error_panel);
error_label = memnew(Label);
error_panel->add_child(error_label);
error_panel->hide();
set_custom_minimum_size(Size2(0, 300 * EDSCALE));
menu = memnew(PopupMenu);
add_child(menu);
menu->connect("id_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_add_menu_type));
menu->connect("popup_hide", callable_mp(this, &AnimationNodeStateMachineEditor::_stop_connecting));
animations_menu = memnew(PopupMenu);
menu->add_child(animations_menu);
animations_menu->set_name("AddAnimations");
animations_menu->connect("index_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_add_animation_type));
connect_menu = memnew(PopupMenu);
add_child(connect_menu);
connect_menu->connect("id_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to));
connect_menu->connect("popup_hide", callable_mp(this, &AnimationNodeStateMachineEditor::_stop_connecting));
state_machine_menu = memnew(PopupMenu);
state_machine_menu->set_name("state_machines");
state_machine_menu->connect("id_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to));
connect_menu->add_child(state_machine_menu);
end_menu = memnew(PopupMenu);
end_menu->set_name("end_nodes");
end_menu->connect("id_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to));
connect_menu->add_child(end_menu);
name_edit_popup = memnew(Popup);
add_child(name_edit_popup);
name_edit = memnew(LineEdit);
name_edit_popup->add_child(name_edit);
name_edit->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
name_edit->connect("text_submitted", callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited));
name_edit->connect("focus_exited", callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited_focus_out));
open_file = memnew(EditorFileDialog);
add_child(open_file);
open_file->set_title(TTR("Open Animation Node"));
open_file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
open_file->connect("file_selected", callable_mp(this, &AnimationNodeStateMachineEditor::_file_opened));
delete_window = memnew(ConfirmationDialog);
delete_window->set_flag(Window::FLAG_RESIZE_DISABLED, true);
add_child(delete_window);
delete_tree = memnew(Tree);
delete_tree->set_hide_root(true);
delete_tree->connect("draw", callable_mp(this, &AnimationNodeStateMachineEditor::_delete_tree_draw));
delete_window->add_child(delete_tree);
Button *ok = delete_window->get_cancel_button();
ok->set_text(TTR("Delete Selected"));
ok->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_delete_selected));
Button *delete_all = delete_window->add_button(TTR("Delete All"), true);
delete_all->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_delete_all));
}
void EditorAnimationMultiTransitionEdit::add_transition(const StringName &p_from, const StringName &p_to, Ref<AnimationNodeStateMachineTransition> p_transition) {
Transition tr;
tr.from = p_from;
tr.to = p_to;
tr.transition = p_transition;
transitions.push_back(tr);
}
bool EditorAnimationMultiTransitionEdit::_set(const StringName &p_name, const Variant &p_property) {
int index = String(p_name).get_slicec('/', 0).to_int();
StringName prop = String(p_name).get_slicec('/', 1);
bool found;
transitions.write[index].transition->set(prop, p_property, &found);
if (found) {
return true;
}
return false;
}
bool EditorAnimationMultiTransitionEdit::_get(const StringName &p_name, Variant &r_property) const {
int index = String(p_name).get_slicec('/', 0).to_int();
StringName prop = String(p_name).get_slicec('/', 1);
if (prop == "transition_path") {
r_property = String(transitions[index].from) + " -> " + transitions[index].to;
return true;
}
bool found;
r_property = transitions[index].transition->get(prop, &found);
if (found) {
return true;
}
return false;
}
void EditorAnimationMultiTransitionEdit::_get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < transitions.size(); i++) {
List<PropertyInfo> plist;
transitions[i].transition->get_property_list(&plist, true);
PropertyInfo prop_transition_path;
prop_transition_path.type = Variant::STRING;
prop_transition_path.name = itos(i) + "/" + "transition_path";
p_list->push_back(prop_transition_path);
for (List<PropertyInfo>::Element *F = plist.front(); F; F = F->next()) {
if (F->get().name == "script" || F->get().name == "resource_name" || F->get().name == "resource_path" || F->get().name == "resource_local_to_scene") {
continue;
}
if (F->get().usage != PROPERTY_USAGE_DEFAULT) {
continue;
}
PropertyInfo prop = F->get();
prop.name = itos(i) + "/" + prop.name;
p_list->push_back(prop);
}
}
}