72 lines
1.4 KiB
C++
72 lines
1.4 KiB
C++
#ifndef MATERIAL_EDITOR_PLUGIN_H
|
|
#define MATERIAL_EDITOR_PLUGIN_H
|
|
|
|
#include "tools/editor/editor_plugin.h"
|
|
#include "tools/editor/editor_node.h"
|
|
#include "scene/resources/material.h"
|
|
#include "scene/3d/light.h"
|
|
#include "scene/3d/mesh_instance.h"
|
|
#include "scene/3d/camera.h"
|
|
|
|
|
|
class MaterialEditor : public Control {
|
|
|
|
OBJ_TYPE(MaterialEditor, Control);
|
|
|
|
|
|
Viewport *viewport;
|
|
MeshInstance *sphere_instance;
|
|
MeshInstance *box_instance;
|
|
DirectionalLight *light1;
|
|
DirectionalLight *light2;
|
|
Camera *camera;
|
|
|
|
Ref<Mesh> sphere_mesh;
|
|
Ref<Mesh> box_mesh;
|
|
|
|
TextureButton *sphere_switch;
|
|
TextureButton *box_switch;
|
|
|
|
TextureButton *light_1_switch;
|
|
TextureButton *light_2_switch;
|
|
|
|
|
|
Ref<Material> material;
|
|
|
|
|
|
void _button_pressed(Node* p_button);
|
|
bool first_enter;
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
void _input_event(InputEvent p_event);
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
void edit(Ref<Material> p_material);
|
|
MaterialEditor();
|
|
};
|
|
|
|
|
|
class MaterialEditorPlugin : public EditorPlugin {
|
|
|
|
OBJ_TYPE( MaterialEditorPlugin, EditorPlugin );
|
|
|
|
MaterialEditor *material_editor;
|
|
EditorNode *editor;
|
|
|
|
public:
|
|
|
|
virtual String get_name() const { return "Material"; }
|
|
bool has_main_screen() const { return false; }
|
|
virtual void edit(Object *p_node);
|
|
virtual bool handles(Object *p_node) const;
|
|
virtual void make_visible(bool p_visible);
|
|
|
|
MaterialEditorPlugin(EditorNode *p_node);
|
|
~MaterialEditorPlugin();
|
|
|
|
};
|
|
|
|
#endif // MATERIAL_EDITOR_PLUGIN_H
|