godot/demos/gui/translation/main.gd

33 lines
633 B
GDScript

extends Panel
func _goto_scene():
var s = load("res://controls.scn")
var si = s.instance()
get_parent().add_child(si)
queue_free()
func _on_system_pressed():
# Will autodetect based on system, then fall back
# to english if not found
_goto_scene()
# NOTE: Changing locale will not change the text in the controls,
# The scene must be reloaded for changes to take effect.
func _on_english_pressed():
TranslationServer.set_locale("en")
_goto_scene()
func _on_spanish_pressed():
TranslationServer.set_locale("es")
_goto_scene()
func _on_japanese_pressed():
TranslationServer.set_locale("ja")
_goto_scene()