godot/thirdparty/graphite/src/NameTable.cpp

232 lines
7.1 KiB
C++

// SPDX-License-Identifier: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later
// Copyright 2010, SIL International, All rights reserved.
#include "inc/Main.h"
#include "inc/Endian.h"
#include "inc/NameTable.h"
#include "inc/UtfCodec.h"
using namespace graphite2;
NameTable::NameTable(const void* data, size_t length, uint16 platformId, uint16 encodingID)
: m_platformId(0), m_encodingId(0), m_languageCount(0),
m_platformOffset(0), m_platformLastRecord(0), m_nameDataLength(0),
m_table(0), m_nameData(NULL)
{
void *pdata = gralloc<byte>(length);
if (!pdata) return;
memcpy(pdata, data, length);
m_table = reinterpret_cast<const TtfUtil::Sfnt::FontNames*>(pdata);
if ((length > sizeof(TtfUtil::Sfnt::FontNames)) &&
(length > sizeof(TtfUtil::Sfnt::FontNames) +
sizeof(TtfUtil::Sfnt::NameRecord) * ( be::swap<uint16>(m_table->count) - 1)))
{
uint16 offset = be::swap<uint16>(m_table->string_offset);
if (offset < length)
{
m_nameData = reinterpret_cast<const uint8*>(pdata) + offset;
setPlatformEncoding(platformId, encodingID);
m_nameDataLength = uint16(length - offset);
return;
}
}
free(const_cast<TtfUtil::Sfnt::FontNames*>(m_table));
m_table = NULL;
}
uint16 NameTable::setPlatformEncoding(uint16 platformId, uint16 encodingID)
{
if (!m_nameData) return 0;
uint16 i = 0;
uint16 count = be::swap<uint16>(m_table->count);
for (; i < count; i++)
{
if (be::swap<uint16>(m_table->name_record[i].platform_id) == platformId &&
be::swap<uint16>(m_table->name_record[i].platform_specific_id) == encodingID)
{
m_platformOffset = i;
break;
}
}
while ((++i < count) &&
(be::swap<uint16>(m_table->name_record[i].platform_id) == platformId) &&
(be::swap<uint16>(m_table->name_record[i].platform_specific_id) == encodingID))
{
m_platformLastRecord = i;
}
m_encodingId = encodingID;
m_platformId = platformId;
return 0;
}
void* NameTable::getName(uint16& languageId, uint16 nameId, gr_encform enc, uint32& length)
{
uint16 anyLang = 0;
uint16 enUSLang = 0;
uint16 bestLang = 0;
if (!m_table)
{
languageId = 0;
length = 0;
return NULL;
}
for (uint16 i = m_platformOffset; i <= m_platformLastRecord; i++)
{
if (be::swap<uint16>(m_table->name_record[i].name_id) == nameId)
{
uint16 langId = be::swap<uint16>(m_table->name_record[i].language_id);
if (langId == languageId)
{
bestLang = i;
break;
}
// MS language tags have the language in the lower byte, region in the higher
else if ((langId & 0xFF) == (languageId & 0xFF))
{
bestLang = i;
}
else if (langId == 0x409)
{
enUSLang = i;
}
else
{
anyLang = i;
}
}
}
if (!bestLang)
{
if (enUSLang) bestLang = enUSLang;
else
{
bestLang = anyLang;
if (!anyLang)
{
languageId = 0;
length = 0;
return NULL;
}
}
}
const TtfUtil::Sfnt::NameRecord & nameRecord = m_table->name_record[bestLang];
languageId = be::swap<uint16>(nameRecord.language_id);
uint16 utf16Length = be::swap<uint16>(nameRecord.length);
uint16 offset = be::swap<uint16>(nameRecord.offset);
if(offset + utf16Length > m_nameDataLength)
{
languageId = 0;
length = 0;
return NULL;
}
utf16Length >>= 1; // in utf16 units
utf16::codeunit_t * utf16Name = gralloc<utf16::codeunit_t>(utf16Length + 1);
if (!utf16Name)
{
languageId = 0;
length = 0;
return NULL;
}
const uint8* pName = m_nameData + offset;
for (size_t i = 0; i < utf16Length; i++)
{
utf16Name[i] = be::read<uint16>(pName);
}
utf16Name[utf16Length] = 0;
if (!utf16::validate(utf16Name, utf16Name + utf16Length))
{
free(utf16Name);
languageId = 0;
length = 0;
return NULL;
}
switch (enc)
{
case gr_utf8:
{
utf8::codeunit_t* uniBuffer = gralloc<utf8::codeunit_t>(3 * utf16Length + 1);
if (!uniBuffer)
{
free(utf16Name);
languageId = 0;
length = 0;
return NULL;
}
utf8::iterator d = uniBuffer;
for (utf16::const_iterator s = utf16Name, e = utf16Name + utf16Length; s != e; ++s, ++d)
*d = *s;
length = uint32(d - uniBuffer);
uniBuffer[length] = 0;
free(utf16Name);
return uniBuffer;
}
case gr_utf16:
length = utf16Length;
return utf16Name;
case gr_utf32:
{
utf32::codeunit_t * uniBuffer = gralloc<utf32::codeunit_t>(utf16Length + 1);
if (!uniBuffer)
{
free(utf16Name);
languageId = 0;
length = 0;
return NULL;
}
utf32::iterator d = uniBuffer;
for (utf16::const_iterator s = utf16Name, e = utf16Name + utf16Length; s != e; ++s, ++d)
*d = *s;
length = uint32(d - uniBuffer);
uniBuffer[length] = 0;
free(utf16Name);
return uniBuffer;
}
}
free(utf16Name);
languageId = 0;
length = 0;
return NULL;
}
uint16 NameTable::getLanguageId(const char * bcp47Locale)
{
size_t localeLength = strlen(bcp47Locale);
uint16 localeId = m_locale2Lang.getMsId(bcp47Locale);
if (m_table && (be::swap<uint16>(m_table->format) == 1))
{
const uint8 * pLangEntries = reinterpret_cast<const uint8*>(m_table) +
sizeof(TtfUtil::Sfnt::FontNames)
+ sizeof(TtfUtil::Sfnt::NameRecord) * ( be::swap<uint16>(m_table->count) - 1);
uint16 numLangEntries = be::read<uint16>(pLangEntries);
const TtfUtil::Sfnt::LangTagRecord * langTag =
reinterpret_cast<const TtfUtil::Sfnt::LangTagRecord*>(pLangEntries);
if (pLangEntries + numLangEntries * sizeof(TtfUtil::Sfnt::LangTagRecord) <= m_nameData)
{
for (uint16 i = 0; i < numLangEntries; i++)
{
uint16 offset = be::swap<uint16>(langTag[i].offset);
uint16 length = be::swap<uint16>(langTag[i].length);
if ((offset + length <= m_nameDataLength) && (length == 2 * localeLength))
{
const uint8* pName = m_nameData + offset;
bool match = true;
for (size_t j = 0; j < localeLength; j++)
{
uint16 code = be::read<uint16>(pName);
if ((code > 0x7F) || (code != bcp47Locale[j]))
{
match = false;
break;
}
}
if (match)
return 0x8000 + i;
}
}
}
}
return localeId;
}