Godot Engine – Multi-platform 2D and 3D game engine
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Andreas Haas 962243f931
TileMap: Respect self_modulate property
Now `TileMap`s make use of the `self_modulate` property.

There's still a bug: The Editor doesn't re-draw with the new color when you change the TileMaps `self_modulate`
in the inspector. You'll have to make it update manually (by placing a tile, changing the transform, etc..)
I'll open an issue for that after this is merged (If I don't fix it in the meantime ^^).
2017-03-05 11:42:01 +01:00
core Add API to access battery power state 2017-03-04 18:04:29 +01:00
doc Added a SceneTree.has_network_peer, closes #7922 2017-03-04 11:35:44 +01:00
drivers Added missing FIXMEs in PR #7878 2017-03-02 16:13:01 -06:00
main Implements modules documents 2017-03-04 17:20:36 +01:00
misc Added AppImage structure 2017-03-04 17:38:29 +01:00
modules Added missing FIXMEs in PR #7878 2017-03-02 16:13:01 -06:00
platform Add API to access battery power state 2017-03-04 18:04:29 +01:00
scene TileMap: Respect self_modulate property 2017-03-05 11:42:01 +01:00
servers Merge pull request #7878 from RebelliousX/else 2017-02-28 23:03:10 +01:00
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.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
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LICENSE.md Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
README.md Rewrite the README to be more descriptive 2016-11-03 19:29:31 +01:00
SConstruct Reorder the folders in tools to prepare moving tools/editor 2017-02-09 00:08:27 +01:00
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logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
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methods.py fix code generation so it generates Transform2D instead of Matrix32 2017-01-11 09:15:57 -03:00
signal_renames.txt Added a list of signals to rename, this should become a header eventually 2017-01-12 00:54:21 -03:00
version.py Bump version to 3.0-alpha 2017-01-02 23:02:25 +01:00

README.md

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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