godot/modules/websocket
Rémi Verschelde 1a8167867b Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2020-05-14 13:45:01 +02:00
..
doc_classes doc: Sync classref with current source 2020-02-18 14:02:02 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
config.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
editor_debugger_server_websocket.cpp Modernize remaining uses of 0/NULL instead of nullptr (C++11) 2020-05-14 13:45:01 +02:00
editor_debugger_server_websocket.h Add WebSocket debugger, use it for Javascript. 2020-05-12 15:09:13 +02:00
emws_client.cpp Remove WebSocket defaults from project settings. 2020-05-12 12:24:26 +02:00
emws_client.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
emws_peer.cpp Fix Javascript platform after PoolVector removal. 2020-03-08 03:35:13 +01:00
emws_peer.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
emws_server.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
emws_server.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
packet_buffer.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
register_types.cpp Add WebSocket debugger, use it for Javascript. 2020-05-12 15:09:13 +02:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-23 04:52:36 -04:00
remote_debugger_peer_websocket.cpp Modernize remaining uses of 0/NULL instead of nullptr (C++11) 2020-05-14 13:45:01 +02:00
remote_debugger_peer_websocket.h Add WebSocket debugger, use it for Javascript. 2020-05-12 15:09:13 +02:00
websocket_client.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
websocket_client.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
websocket_macros.h Remove WebSocket defaults from project settings. 2020-05-12 12:24:26 +02:00
websocket_multiplayer_peer.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
websocket_multiplayer_peer.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
websocket_peer.cpp Disable Nagle's algorithm for WebSocket TCP. 2020-01-28 14:10:46 +01:00
websocket_peer.h Disable Nagle's algorithm for WebSocket TCP. 2020-01-28 14:10:46 +01:00
websocket_server.cpp Lower WebSocket latency, fixes. 2020-01-24 14:50:53 +01:00
websocket_server.h Prevent GDScript language server from listening to external hosts by default 2020-01-15 00:29:59 +00:00
wsl_client.cpp Remove WebSocket defaults from project settings. 2020-05-12 12:24:26 +02:00
wsl_client.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
wsl_peer.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
wsl_peer.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
wsl_server.cpp Remove WebSocket defaults from project settings. 2020-05-12 12:24:26 +02:00
wsl_server.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00